PokeRogueOffline v1.12.2.3
Build 356
- Bug FIx: Continue now correctly resumes the last slot used.
- Enhancement: Implement slim OTA updates for quicker download times when assets and/or locales are unchanged.
- PokeRogueOffline.ipa — iOS (sideload via SideStore / LiveContainer / Feather)
- PokeRogueOffline.apk — Android (sideload by enabling "Install unknown apps")
- PokeRogueOffline.AppImage — Linux AppImage
- PokeRogueOffline.exe — Windows Portable EXE
- PokeRogueOffline-x64.dmg — macOS (Intel)
- PokeRogueOffline-arm64.dmg — macOS (Apple Silicon)
- PokeRogueOffline-x64.app.tar.gz / PokeRogueOffline-arm64.app.tar.gz — macOS app bundle, used only by the in-app self-updater (not for manual install — use the DMG for that)
- PokeRogueOffline-{Android,iOS}-ota-{code,assets,locales}.zip + their
-ota-manifest.json— the mobile in-app updater's three independently-updatable channels (code/assets/locales), so a code-only update doesn't force re-downloading the (much larger) assets or locales bundles (not for manual install) - PokeRogueOffline-{Android,iOS}-ota.zip — legacy combined bundle kept only for installs still running an in-app updater from before the code/assets/locales split; not used by current clients, not for manual install
- SHA256SUMS.txt — checksums for the sixteen files above (excluding the two
-ota-manifest.jsonfiles, which carry their own per-channel checksums) - Build provenance for each binary is attested via GitHub Actions — verify with
gh attestation verify <file> --repo PokeRogue-Offline/pokerogue-offline