PokeRogueOffline v1.12.0.6-212
Game
Hotfixes 1.12.0.6
Bug Fixes
- If there is an issue playing an animation, the game will skip playing it instead of crashing.
- When entering a new biome, weather and terrain from the previous battle will no longer persist in the UI
- Opposing Enemy Pokemon will no longer be able to end up with an empty moveset if every valid move is blocked
- Fixed Regice, Nihilego, Spectrier, and Iron Moth unable to generate special moves
- Fixed event banners for the languages Spanish ES and Portuguese
Balance
Mystery Encounters
- Bug-Type Superfan
- Minimum encounterable wave increased from 10 to 30
- Moved from "Any" encounterable biome list to the "Non-Extreme" list, reducing the amount of biomes she is encounterable in
- Dancing Lessons
- Minimum encounterable wave increased from 10 to 30
- Moved Dancing Lessons from "Non-Extreme" encounterable biome list + a few extras, to just 8
- Grassy Fields, Tall Grass, Beach, Meadow, Graveyard, Ancient Ruins, Temple, and Island
- Adjusted biomes each form is in with this
- Removed the Passive being enabled on the given Oricorio in Option 3 (Show It a Dance)
- Dark Deal
- Removed from Mono-Gen Challgnes to prevent incompatible legendaries
Other
- Removed from Mono-Gen Challgnes to prevent incompatible legendaries
- The weight of evolution and relearn moves were slightly lowered in trainer moveset generation (~15% less likely to generate with them)
- Giovanni's Persian in his Evil Team match will now always have Technician and Fake Out
- Meteor Beam TM moved Great -> Ultra Tier
Misc
- Limit the candy flyout queue to 5, to block eggs from giving too many annoying candy notifications
- Added a new setting to the Type Hints option, High Contrast, which colors supereffective moves Blue instead of Green
- In the shop, users will now see the name of the item and its sprite over its description
App
✨ New Features
- Live Daily Seed Info — see daily seed details in Settings, with a manual refresh button if you need the latest seed right away.
- In-App Update Checker — the app now checks once per launch for a newer version and lets you know if one's available.
🛠️ Improvements
- Faster Google sign-in — the sign-in flow is now pre-warmed so it feels snappier the first time you use it.
- Cleaned up a large number of old patches that have since been merged into the upstream game, keeping builds leaner.
- Build pipeline now supports custom branches and unified dev/prod builds behind the scenes, so new releases can ship faster.
🔒 Security
- Hardened the desktop Google sign-in flow against forged sign-in callbacks.
- Pinned build tool versions (Electron, Capacitor, and the GitHub release action) to specific, verified versions instead of floating tags, so builds are more reproducible and predictable.
🐛 Fixes
- Fixed Android sign-in issues caused by an incorrect build keystore.
- Fixed a Google Sign-In bug on iOS where the browser would open but never return you to the app.
- Fixed the update-checker popup not behaving correctly.
- Fixed Gacha Calendar sizing and layout issues.
- Fixed an Android build issue related to the Vite/Rolldown bundler.
Files
- PokeRogueOffline.ipa — iOS (sideload via SideStore / LiveContainer / Feather)
- PokeRogueOffline.apk — Android (sideload by enabling "Install unknown apps")
- PokeRogueOffline.AppImage — Linux AppImage
- PokeRogueOffline.exe — Windows Portable EXE
- PokeRogueOffline-x64.dmg — macOS (Intel)
- PokeRogueOffline-arm64.dmg — macOS (Apple Silicon)