Minor bug fixes.
Known issues:
*If you created an actor or entity and didn't set a component to it, AddGet
method won't work as intended.
//Example
var e = Entity.Create();
Timer.Add(1f, ()=>e.AddGet<ComponentTest>()); //ComponentTest won't be added
//Example of working code:
var e = Entity.Create();
e.Set<ComponentTest1>();
Timer.Add(1f, ()=> e.AddGet<ComponentTest2>());