github PixeyeHQ/actors.unity 2019.10.11
Actors

latest releases: 2020.06.5, 2020.06.4, 2020.06.3...
5 years ago

Changes

  • Time->time

Fixes

  • scenes without dependencies load correctly
  • static or predefined groups after reloading scene work correctly

Added

Custom coroutines

void run(){
       routines.run(move());             // local coroutines that dies if scene get removed
       routines.app.run(move());      // global coroutines that live out of the scene scope
}

 IEnumerator move()
        {

            yield return routines.wait(1f);
            yield return routines.waitFrame;

        }

Group binders

Eliminate the need for making global static groups.

	        [Bind(tag.importantGroup)]   // use Bind with int ID to register group in cache
		private Group<ComponentTest> TestGroup;
        // retrieve your group by ID somewhere in the code.
	var gr = ent.groups[tag.importantGroup];

Custom Debug

Safely use this method everywhere. It won't be used in the release mode of ACTORS.

  debug.log("your_debug");

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