This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.
You have been warned!
You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux (x64 & ARM 64) below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.
Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:
v1.0.9
- 3771913786 Patches to OS and components to get Draw and Font tool working. (jessefreeman)
- b3f7b8a740 Cleaning effect and shader code. (jessefreeman)
- f10eac2bf7 More graphics clean up and removing additional commented out code. (jessefreeman)
- b9d0644b78 Cleaning up rendering and fixed copy/paste on Linux. (jessefreeman)
- 79381cbc33 Removing PresetInterval and strippin away unused code in renderer. (jessefreeman)
- 7a17f94862 Removing FrameworkResources and GameServiceContainter. (jessefreeman)
- 9f19f048cd Removed GameRunBehavior and LaunchParameters. (jessefreeman)
- 9975420087 Removed FrameworkDispatcher and Vector4. (jessefreeman)
- a6343002fa Moved MonoGame to root of SDK folder and cleaning up Color class. (jessefreeman)
- 3eeee7dc98 Replacing MonoGame with new optimizations called MonoVision, temporary fix for Linux exe issue by copying a pre-built file over during final packaging, and adding ZLibStream back into support PNG parsing. (jessefreeman)
- e47238d37f Fixing PV8 Lite project file and references. (jessefreeman)
For more details, see v1.0.8..v1.0.9. In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.