github PixelVision8/PixelVision8 v1.0.6
Pixel Vision 8 v1.0.6 Release

latest releases: v1.2.0, v1.1.0, v1.0.18...
pre-release3 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux (x64 & ARM 64) below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.6

  • 2266c1720e Adding support for correctly displaying which code files will be loaded to fix #445, #443, and #442. (contributed by jessefreeman)
  • c1f011a27b Fixed C# and Lua loading when both files exist in the same project. Also cleaned up Workspace design and added disabled icons to the sprite sheet. Finally, started migrating API Examples over to new APIs. (jessefreeman)
  • 9a92a015b6 Moved Fonts to root of the Content folder, changed how Roslyn reads the game file to now automatically load any class that extends GameChip, and started updating some of the API demos to work with the new APIs. (jessefreeman)
  • 401484ea73 Loading screen now displays the language if detected and you can properly switch between Lua and C# in the Info Tool. (jessefreeman)
  • d95280abbd Rebuilding Info Tool to support switching between C# and Lua Runners. Also mfixed issues in text editor with saving, showing line numbers, and highlighting call backs. (jessefreeman)
  • 477772acf2 Moved user bios and log file into the User folder. Fixed the load order for the user bios and mounting the workspace. Removed fonts from all of the examples. Fixed the issue with the version displayed during boot due to loading system fonts by default now. (jessefreeman)
  • e27b6ea5a2 Added support for more command-line arguments. Now you can pass in a list of disks with spaces or use -[d]isk path as a flag. The first disk path is automatically be mounted. See .gulp/tasks/launch.js for an example. (jessefreeman)

For more details, see v1.0.5..v1.0.6. In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

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