This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.
You have been warned!
You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.
Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:
v1.0.17
- 94af3be0a8 Fixing build script to include new shared Sprites folder. (jessefreeman)
- b2c3875a1a Removing tmp pngs from the Workspace Tool. (jessefreeman)
- c186f88853 Changed new file command to dynamically create sprite and tilemap images and automaticlly make Sprites and Tilemaps folder. (jessefreeman)
- 0fd679d975 Removing tmp pngs from Paint Tool source. (jessefreeman)
- 607a4dbc3a Added support for resizing sprites in the Paint Tool. (jessefreeman)
- 24d5552cc6 Added support for flip to canvas, testing out canvas history, and cleaned up Paint tool export options. (jessefreeman)
- 9caabacb55 Fix to Paint Tool's color picker (#477). (contributed by jessefreeman)
- 99daefe7db Cleaning up LoadMap(), bug fixes to the Paint Tool, and adding new options modal. (jessefreeman)
- 83cbe9a2e7 Support for loading multiple tilemaps from a Tilemaps folder. (jessefreeman)
- 158aaf6a80 Fixes to copy, move, and pate in Workspace Tool as well as cleaning up and removing old tool designs that are no longer needed. (jessefreeman)
- 96996efa22 More API example clean up and fixes for #481 and #482. (contributed by jessefreeman)
- a4504dec10 Switched all API demos to Lua and removed extra files. (jessefreeman)
- b8aeda4ba1 Cleaned up all of the API examples. (jessefreeman)
- b409eb10c3 Cleaning up API examples and fix to Sound() API in LuaGameChip. (jessefreeman)
- 170c26aef6 Adding support for loading tilemap.flags.png files. (jessefreeman)
- 4a8be7f25d Added support for Paint Tool to save and load flag layer images. (jessefreeman)
For more details, see v1.0.16..v1.0.17.
In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.