This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.
You have been warned!
You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.
Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:
v1.0.13
- 807db1634d Cleaning up edit color modal and open modal logic. (jessefreeman)
- 6a96122633 Adding color editor modal and cleaning up color index logic on load. (jessefreeman)
- 7c9a4cc5ff Fixing fill and adding select all. (jessefreeman)
- 4c99572c8d Added support for undo/redo in Paint Tool. (jessefreeman)
- 33609354d4 Adding in basic support for copy and pasting canvas pixel selection. (jessefreeman)
- 59a7ba32dd Cleaning up selection logic. (jessefreeman)
- c6f91b284d Cleaning up brush preview logic. (jessefreeman)
- 0c91180eed Fixing tool selection in Paint Tool. (jessefreeman)
- 01e3df302f Cleaning up state logic for Paint Tool picker panel. (jessefreeman)
- 29e29cfcc2 Wiring up UI in new Paint Tool, removing old broken tools, and removing old Libs that are no longer needed. (jessefreeman)
- b57b6803a7 Adding new Constants static class, cleaning up ImageData class, and creating foundation for new Paint Tool. (jessefreeman)
For more details, see v1.0.12..v1.0.13.
In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.