Highlights
- The Bag
- The Mantle
- New Music
- New Decorative Blocks
Full Changelog
Gameplay
- The Bag (throw all your
trashloot in there and unpack it at your base) - item drops have the same physics as the player (including bouncyness, surface friction and buoyancy)
- block selection and drops depends on tool type, you can only select and collect foliage with a sickle
- grass blocks are now craftable through grass seeds
- vine decay
- block selection is now based on the model, allowing you to select through holes in chiseled blocks
- tool stats are now rounded to their visual values in the background
- foliage is replaceable
- craftable swords (they are totally useless)
Terrain
- cave layers (addons can define their own layer without getting layers with mixed biomes from other addons)
- cave density can be configured per layer
- improved SDF system (rotation and cluster SDFs)
- parentEdgeDistance for subbiomes, makes islands more consistent
- biomes are now placed on a hexagonal grid, reducing the impact of grid artifacts
- surface caves are more connected, and it should be easier to find a cave that is worth exploring
- Borders between new and old surface terrain after version updates look more natural
- fixed subbiomes spawning outside their parent biome
New Biomes
- crying caves
- palm forest
- highlands biome (with stone circles)
- slate cave variants with different SDFs
- more island types (and they contain amber)
- archipelagos
- the mantle layer
Updated Biomes:
- sky islands (unique tress, caves)
- jungle (new trees, subbiomes)
- tall mountains
- mixed forest clearing
- glass forest
Structures
- young oak trees (replacing lollypop trees in multiple biomes)
- meteorites (can spawn in all biomes)
- snow snales (can spawn in snowy biomes)
- slimmer triclops statue
- old growth oak trees (spawns in bluebell woods and occasionally in other oak biomes)
Blocks and Items
- stone pillars (craftable)
- rough/smooth stone variants (craftable)
- cirrus wood blocks (sky islands)
- lumiflora (sky islands)
- lumi torches (craftable)
- pyrolite stone blocks (the mantle)
- ash block (volcanos, the mantle)
- voidstone blocks were overhauled (the root)
- many item and block ids changed
UI/UX:
- new menu music
- new songs for existing biomes, Kevin MacLeod's music was removed
- An account is no longer needed for singleplayer
- account creation and login was improved
- Player list with kick option (if you have the permission for it)
- The terminal now displays colors in chat using ANSI color codes (if available)
- improved text navigation with Ctrl
Commands
/toggledecayto make branches/leaves decayable/avatarto set your player model (due to limitations in the permission system this only works in worlds with cheats enabled for now)/spawn worldto display the world spawn/seedto get the world seed/servertostoporrestartthe server/blueprint listnow lists all items including subfolders- Bobik can't help you
Engine
- progress on the ECS (Entity Component System)
- gltf support for entity models
- aarch 64 windows support is back (it is not actively tested for though)
- linux versions with older glibc are supported by the release binary
- progress on the Vulkan rewrite
- fixed client lag spikes on bulk block updates
- block entities now use
mod:nameids - item migrations were fixed, iron ingots from before version 0.2.0 can be stacked with the migrated chisel iron
- fixed random teleportation issue in the physics code
I want to highlight some of the active contributors (100+ lines added)
@careeoki for all the new blocks and textures and biomes and structures she added
@tillpp for taking on the monumental task of starting the ECS
@Argmaster for the jungle improvements and the new command argument parser
@Wunka for many small improvements throughout the codebase
@codemob-dev for finally fixing item drops the proper way by refactoring the physics system
@TyrrelMeter for tall mountains
@RanPix for starting work on animations and not giving up on particles
@AfmanS for updating and improving some of the dependencies
@DellieDelta for implementing tool-based drops and improving the sickle
@Crepestrom for not adding mahogany cheese
@ikabod-kee for organizing the music contributions
Special thanks to all the supporters on Patreon and especially
| CodingKoalaGeneral | Krzysztof Wiśniewski | pi314159265358978 |
| Kewaii | Fabien CAYRE | CrimsonKing19 |
| luca77 | Delta |