github PixelGuys/Cubyz 0.2.0
Cubyz 0.2.0

8 hours ago
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Highlights

  • better cave generation
  • sky islands
  • Authentication

Full Changelog

Gameplay

  • torches and various plants break if their support block is broken
  • Authentication (decentralized)
  • new ore progression: silver now spawns less deep, iron spawns deeper, gold spawns much deeper
  • branches and amber were rebalanced as tool materials
  • block break speed no longer depends on the previously broken block

Terrain

  • SDF-based terrain generation
  • Biome independent structure tables (includes some lore structures)
  • world presets (flat and structure world), support for custom presets through addons
  • stalagmite structures can be configured with more parameters
  • flower patches now accept multiple blocks
  • plateau section on tall mountains were improved

New Biomes

  • huge hills
  • plateau subbiomes
  • phantasmal biomes
  • lush forest
  • sky islands
  • starlit caves

Blocks and Items

  • jade ore (mountains and sky)
  • Metal bars (craftable)
  • Glimmer worms (glimmergill caves)
  • dew grass (lush forest)

UI/UX improvements

  • improved hide GUI button behavior
  • inventory items no longer have shadows
  • window hover and press resolution was improved, you can now throw items through the crosshair window
  • numpad keys have better names in the keybinds menu
  • Ctrl+backspace and Ctrl+delete now delete an entire word
  • better values for the fps limits
  • default render distance is now 12
  • you can see the version in the window title
  • many inventory UX improvements and fixes
  • option to see the user index to be able to address users in commands

Commands

  • /clear chat command
  • /spawn command to get/set your spawn point
  • /tp allows relative coordinates with ~
  • /tp @<playerId> to teleport to player
  • /kick @<playerId> to kick a player
  • /perm to configure player permissions
  • /particles command improvements

Engine

  • particle improvements
  • start of a permission system
  • addon files must now follow a stricter naming convention to avoid compatibility issues and user interface problems
  • several block and item ids were renamed
  • more errors when you make a mistake in your addon
  • first steps towards an ECS

Performance Improvements

  • improved mesh update speeds on block update
  • crafting no longer needs a server round trip, displaying recipes instantly
  • server-side work scheduling no longer runs generation tasks if the network queue of the player is full, reducing latency
  • LOD regeneration is faster (happens when you enter a world from an old version)

Bug fixes

  • root biome chances were wrong, making voidstone more hard to find
  • ore spawn locations no longer depend on the ore properties, ores with the same properties now spawn in separate locations
  • precision of biome display (and fog) was improved for cave biomes
  • problems with bold text were fixed
  • large asset folders (above 64 KiB) are now transferred correctly again
  • you no longer crouch when you press shift while the chat is open
  • items no longer glitch into walls or the ceiling
  • a movement issue with diagonal controller input was fixed
  • some fixes for amber with its cubyz:light modifier
  • fixed bugs with non-square textures
  • allow any number of colors in tool material colors
  • fixed several crashes
  • fixed ice lakes in LOD
  • fallen trees no longer float on caves
  • mouse movement is less jagged
  • ores in blueprints are fixed

Special thanks to all the supporters on Patreon and particularly

Krzysztof Wiśniewski pi314159265358978 Kewaii
Fabien CAYRE CrimsonKing19 CodingKoalaGeneral

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