Highlights
- better cave generation
- sky islands
- Authentication
Full Changelog
Gameplay
- torches and various plants break if their support block is broken
- Authentication (decentralized)
- new ore progression: silver now spawns less deep, iron spawns deeper, gold spawns much deeper
- branches and amber were rebalanced as tool materials
- block break speed no longer depends on the previously broken block
Terrain
- SDF-based terrain generation
- Biome independent structure tables (includes some lore structures)
- world presets (flat and structure world), support for custom presets through addons
- stalagmite structures can be configured with more parameters
- flower patches now accept multiple blocks
- plateau section on tall mountains were improved
New Biomes
- huge hills
- plateau subbiomes
- phantasmal biomes
- lush forest
- sky islands
- starlit caves
Blocks and Items
- jade ore (mountains and sky)
- Metal bars (craftable)
- Glimmer worms (glimmergill caves)
- dew grass (lush forest)
UI/UX improvements
- improved hide GUI button behavior
- inventory items no longer have shadows
- window hover and press resolution was improved, you can now throw items through the crosshair window
- numpad keys have better names in the keybinds menu
- Ctrl+backspace and Ctrl+delete now delete an entire word
- better values for the fps limits
- default render distance is now 12
- you can see the version in the window title
- many inventory UX improvements and fixes
- option to see the user index to be able to address users in commands
Commands
/clear chatcommand/spawncommand to get/set your spawn point/tpallows relative coordinates with~/tp @<playerId>to teleport to player/kick @<playerId>to kick a player/permto configure player permissions/particlescommand improvements
Engine
- particle improvements
- start of a permission system
- addon files must now follow a stricter naming convention to avoid compatibility issues and user interface problems
- several block and item ids were renamed
- more errors when you make a mistake in your addon
- first steps towards an ECS
Performance Improvements
- improved mesh update speeds on block update
- crafting no longer needs a server round trip, displaying recipes instantly
- server-side work scheduling no longer runs generation tasks if the network queue of the player is full, reducing latency
- LOD regeneration is faster (happens when you enter a world from an old version)
Bug fixes
- root biome chances were wrong, making voidstone more hard to find
- ore spawn locations no longer depend on the ore properties, ores with the same properties now spawn in separate locations
- precision of biome display (and fog) was improved for cave biomes
- problems with bold text were fixed
- large asset folders (above 64 KiB) are now transferred correctly again
- you no longer crouch when you press shift while the chat is open
- items no longer glitch into walls or the ceiling
- a movement issue with diagonal controller input was fixed
- some fixes for amber with its cubyz:light modifier
- fixed bugs with non-square textures
- allow any number of colors in tool material colors
- fixed several crashes
- fixed ice lakes in LOD
- fallen trees no longer float on caves
- mouse movement is less jagged
- ores in blueprints are fixed
Special thanks to all the supporters on Patreon and particularly
| Krzysztof Wiśniewski | pi314159265358978 | Kewaii |
| Fabien CAYRE | CrimsonKing19 | CodingKoalaGeneral |