Hightlights
- leaf and branch decay
- many new and improved biomes and blocks
- headless server
- configurable night brightness
Full Changelog
Gameplay Features
- leaf and branch decay
- chisel is now craftable as a normal tool
- touch damage and improvements to random ticks
- more blocks can be chiseled
- tools now behave more natural when adding materials
Terrain Features
- better tree models (most notably baobab trees)
- amber spawns on beaches
New Biomes
- snowy tundra
- winter wonderland
- hoodoos
- oasis
- bluebell woods
- basalt caves
- cold beaches
- palm beaches
- curl forest
- tuften fields
- small mushroom caves
- hill biomes
- bog biome
Overhauled Biomes
- prairie
- grasslands
- beaches
- savannah
- desert
Blocks and Items
New Blocks:
- chain
- marigold
- bluebells
- palm tree blocks
- lanterns
- candy cane
Improved Textures:
- ice and frost
- oak log
- grass and dirt
- slate blocks
- baobab leaves
- gravel
- glass
- gold ore
- fern
UI/UX Improvements
- distance-based name rendering
- streamer mode to hide IP
- the seed can be changed when creating a world
- Q to drop items
- block contrast can be configured
- toggle sprint option
- you can break blocks with the wrong tool
- improved lava and water physics
- brighter nights and night brightness slider
Engine Features
- headless server support through the launch config
- more and better errors when making config errors in addons
- particles (currently only spawnable with a command)
- easier recipe creation for similarly structured recipes
- combined the world config, gamerules and generatorSettings files
Bug Fixes
- many crashes were fixed, including many ways to crash the server
Terrain
- the seed for the biome noise map was the same for all worlds
- LOD chunk generation is more accurate
Graphics
- fog was fixed behind transparent faces
- sign rendering no longer causes rendering bugs at lower resolution scale
UI/UX
- inventory scrolling was broken on some hardware
- HP display is rounded better
- chat rendering is more efficient
- controller issues related to deadzone are fixed, if you played in version 0.0.0 you may need to manually adjust the deadzone setting
Engine
- blueprint configuration errors no longer crash the game
- some physics fixes
- memory usage was reduced (now at < 7 GB for headless)
- the zon parser now supports comments
- prevented file corruption on crashes
- network timeout now works correctly for half-open connections
- players no longer teleport to 0,0,0 shortly after joining
Special thanks to all the supporters on Patreon and particularly
| Krzysztof Wiśniewski | pi314159265358978 | Kewaii |
| Fabien CAYRE | Stiles Clover | CrimsonKing19 |