github PixelGuys/Cubyz 0.1.0
Cubyz 0.1.0

10 hours ago
0 1 0

Hightlights

  • leaf and branch decay
  • many new and improved biomes and blocks
  • headless server
  • configurable night brightness

Full Changelog

Gameplay Features

  • leaf and branch decay
  • chisel is now craftable as a normal tool
  • touch damage and improvements to random ticks
  • more blocks can be chiseled
  • tools now behave more natural when adding materials

Terrain Features

  • better tree models (most notably baobab trees)
  • amber spawns on beaches

New Biomes

  • snowy tundra
  • winter wonderland
  • hoodoos
  • oasis
  • bluebell woods
  • basalt caves
  • cold beaches
  • palm beaches
  • curl forest
  • tuften fields
  • small mushroom caves
  • hill biomes
  • bog biome

Overhauled Biomes

  • prairie
  • grasslands
  • beaches
  • savannah
  • desert

Blocks and Items

New Blocks:

  • chain
  • marigold
  • bluebells
  • palm tree blocks
  • lanterns
  • candy cane

Improved Textures:

  • ice and frost
  • oak log
  • grass and dirt
  • slate blocks
  • baobab leaves
  • gravel
  • glass
  • gold ore
  • fern

UI/UX Improvements

  • distance-based name rendering
  • streamer mode to hide IP
  • the seed can be changed when creating a world
  • Q to drop items
  • block contrast can be configured
  • toggle sprint option
  • you can break blocks with the wrong tool
  • improved lava and water physics
  • brighter nights and night brightness slider

Engine Features

  • headless server support through the launch config
  • more and better errors when making config errors in addons
  • particles (currently only spawnable with a command)
  • easier recipe creation for similarly structured recipes
  • combined the world config, gamerules and generatorSettings files

Bug Fixes

  • many crashes were fixed, including many ways to crash the server

Terrain

  • the seed for the biome noise map was the same for all worlds
  • LOD chunk generation is more accurate

Graphics

  • fog was fixed behind transparent faces
  • sign rendering no longer causes rendering bugs at lower resolution scale

UI/UX

  • inventory scrolling was broken on some hardware
  • HP display is rounded better
  • chat rendering is more efficient
  • controller issues related to deadzone are fixed, if you played in version 0.0.0 you may need to manually adjust the deadzone setting

Engine

  • blueprint configuration errors no longer crash the game
  • some physics fixes
  • memory usage was reduced (now at < 7 GB for headless)
  • the zon parser now supports comments
  • prevented file corruption on crashes
  • network timeout now works correctly for half-open connections
  • players no longer teleport to 0,0,0 shortly after joining

Special thanks to all the supporters on Patreon and particularly

Krzysztof Wiśniewski pi314159265358978 Kewaii
Fabien CAYRE Stiles Clover CrimsonKing19

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