PS5 FPKG Builder v1.0.2
What's New
- Added improved AMPR/LZ4 package handling for prepared shadowmount-style folders.
- Added preserved-tree build flow for AMPR/LZ4 sources, keeping runtime files such as
ampr_emu.index,ampr_assets*, andfakelib/libSceAmpr.sprxintact. - Synced the builder with upstream LibProsperoPKG/official GUI changes from the newer base previously reviewed.
- Improved compatibility with AMPR/LZ4 folders generated by external LZ4 workflows.
Fixes
- Fixed AMPR/LZ4 builds losing required runtime files during packaging.
- Fixed cases where
fakelib/libSceAmpr.sprxcould be filtered out by the standard build path. - Confirmed AMPR runtime initialization through klog with:
[AMPR_EMU] name=libSceAmpr version=0.4.2.1- AMPR hook activity after boot
- Confirmed the previous startup crash was caused by backport being disabled, not by the AMPR/LZ4 packaging path.
Notes
- For AMPR/LZ4 games, make sure the console-side backport support is enabled when required by the title.
- Some AMPR log lines such as missing
/devlog,/etc/localtime, or savedata profile checks are expected and do not necessarily indicate a failure. - OSFMount support remains optional. If installed and working with the driver enabled, it can be used for compatible exFAT workflows; otherwise the internal method is used.