What's Changed
New to Path of Building
- Update Axe, Dagger, Sceptre, Staff and Flask Bases with 3.25 Changes by (@LocalIdentity, @pauloday) in #7815, #7828
Fixed Crashes
User Interface
- Fix tree selection hotkey double selecting by @Wires77 in #7789
- Add toggle for node search viewport edge highlight by @Paliak in #7822
Fixed Calculations
- Fix "damage with Bleeding" mod not working by @LocalIdentity in #7800
- Fix War Banner not granting damage to Bleed by @LocalIdentity in #7799
- Fix Valour incorrectly granting increased Aura effect instead of more Aura Effect by @LocalIdentity in #7810
- Fix Perfect Agony not including on enemy effects by @Paliak in #7807
- Fix Svalinn Lucky block mod not applying to Spell Block by @LocalIdentity in #7817
- Fix Seismic Cry more AoE mod scaling with Buff Effect by @LocalIdentity in #7813
- Fix Seething Fury not working with Perfect Agony by @Paliak in #7812
Fixed Behaviours
- Fix Power Siphon not benefiting from Spell Damage by @LocalIdentity in #7802
- Fix pathing from Ascendant path node to class start by @trimbe in #7806
- Fix Divine Blessing flat cost not appearing in breakdown by @LocalIdentity in #7811
- Fix Blood Rage not granting Attack damage leech by @LocalIdentity in #7823
- Fix Enduring Cry having incorrect duration by @LocalIdentity in #7814
Accuracy Improvements
- Fix Fist of War description not applying damage to Ailments by @LocalIdentity in #7798
- Fix Blade Flurry using the wrong damage effectiveness values by @LocalIdentity in #7797
- Fix Seismic Cry including old AoE increase mod by @LocalIdentity in #7791
- Fix Caustic Arrow of Poison still having Flat Damage by @LocalIdentity in #7803
- Fix elemental catalyst not applying to new The Taming by @Nerotox in #7821
- Fix Lethal Pride granting Phys as Extra Fire instead of Rage on hit by @LocalIdentity in #7819
Other changes
- Use Default value for loadout with no set name match by @deathbeam in #7793
New Contributors
Full Changelog: v2.43.0...v2.44.0