github PathOfBuildingCommunity/PathOfBuilding-PoE2 v0.3.0
Release 0.3.0

one day ago

What's Changed

New to Path of Building

  • Add Emotion filtering to Anoint popup by @Quxxy in #435
  • Add support for Sceptre 'Allies in your presence' mods by @LocalIdentity in #481
  • Add the ability to custom change max node depth for heat map by @DoubtinGiyov in #446
  • Add support for Buff Expiry Rate by @igorwessel in #455
  • Add support for Critical Weakness debuff by @Edvinas-Smita in #456
  • Add support for merging mods on nodes in radius of Time-Lost jewels by @Peechey in #474
  • Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels by @Peechey in #443
  • Add support for Armour Buff on Scavenged Plating by @LocalIdentity in #484
  • Add support for Controlled Destruction by @PJacek in #405
  • Add support for Charge consumed recently tree nodes by @justjuangui in #400
  • Add support for Monk's Reality Rending node by @Nostrademous in #398
  • Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies by @Nostrademous in #436
  • Add support for Unnatural Resilience notable by @Peechey in #377
  • Add support for Harness the Elements notable and Electrocute to config tab by @lrzp in #411
  • Add support for a bunch of tree mods by @ltogniolli in #422
  • Add support for Grinning Immolation and Pain Attunement by @etojuice in #463
  • Add support for 'You have no Elemental Resistances' modifier by @etojuice in #453
  • Add support for Mask of The Stitched Demon by @etojuice in #459
  • Add support for Kaom's Heart by (@etojuice, @ltogniolli) in #468, #475

Fixed Crashes

  • Fix crash when hovering over breakdown for Minion skills by @PJacek in #480

Fixed Calculations

Fixed Behaviours

  • Fix Concoction skills not being treated as Unarmed by @Peechey in #465
  • Fix Passive Nodes not showing updated value when Hulking Form is allocated by @justjuangui in #393
  • Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch by @etojuice in #418
  • Fix passive nodes being permanently attached to a Weapon Set by @Peechey in #425
  • Fix projectile scaling for Bonestorm and Gas Arrow by @Peechey in #476

Accuracy Improvements

New Contributors

Full Changelog: v0.2.0...v0.3.0

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