github Pasta-Devs/Marinara-Engine v1.5.5

latest releases: v2.4.1, v2.4.0, v2.3.4...
3 months ago

Added

  • New agent: Card Evolution Auditor that actively updates your characters as they grow.
  • Polska gurom!!! In Game mode.
  • GM can now add party members during the game and create character cards for them.
  • Turn, Scene Analysis, and Assets Image Generation retry button in Game mode.
  • Improved Game mode's structure and prompts.
  • Custom widgets, notes/books, session summaries, and inventory in Game mode are now all editable.
  • You can now upload custom NPC portraits in Game mode when clicking on the portraits.
  • The Characters tab now opens a full-page library with large card browsing, creator-note previews, and a selected-card overview before editing.
  • Chat galleries and character galleries now support selecting and uploading multiple images in one action.
  • Chat branches can now be switched from a selector at the top of the chat bar instead of only through Manage Chat Files.
  • Conversation schedules now let you customize per-character idle and DND response delays, plus inactivity follow-up timing.
  • Character titles to mirror the ones Personas have.
  • Various macros, see all under /macros.
  • Game mode combat improvements (statuses, abilities).
  • Bulk delete.
  • Search filters for chats in the Chats tab.
  • TTS support.
  • FAQ on the home page.

Fixed

  • Fresh installs and client builds no longer fail with ERR_PNPM_RECURSIVE_RUN_FIRST_FAIL because the shared package now builds from root entrypoints instead of the client package's nested predev and prebuild hooks.
  • The lite container release workflow now inspects the correct -lite image tag instead of the nonexistent *-lite-lite tag, so tagged lite image publishing completes successfully again.
  • Fixed sidecar startup state and enabled logs for Ollama to see what's going on.
  • You can now use tab when writing lorebook entries.
  • Some image generation endpoints.
  • Clicking roleplay image attachments now opens them in Marinara's in-app lightbox instead of a new browser tab.
  • Auto-play in game mode now pauses when you're reading a note, a book, or doing a QTE event.
  • Opening a conversation no longer resets the autonomous-message inactivity timers just because the message history finished loading.
  • OpenAI-compatible connections no longer send reasoning payloads to models that do not support them.
  • Selfies and sprite generation no longer force a character avatar as a hidden reference image by default.
  • Explicitly adding or editing an agent no longer persists it as globally disabled.
  • Memory recall now stays inside a dedicated prompt budget before injection, preventing recalled history from crowding out agent and thinking context.
  • Exporting a modified character to PNG no longer reuses stale embedded card metadata from the avatar image.
  • Sprites get displayed automatically when you add Expression Engine to your chat, and their setup was moved to the Agents section of Chat Settings.
  • More ComfyUI fixes.
  • Group chats' inconsistent injections: now, upon regenerations, the model knows who should respond.
  • Game mode scene-wrap now only sends the current party's character names instead of the entire imported character library, preventing large libraries from tripping the 100-name limit.
  • Professor Mari now has access to all the fields in character cards/personas/lorebooks/etc. and can correctly split info into them.
  • The Windows installer now downloads Git from a valid prerequisite URL again instead of failing the autodownload step with a missing PowerShell -Uri argument.
  • Mobile UI fixes for Game mode.
  • Increased the output size to 16384 tokens on the new Game setup generation to prevent malformed JSON errors.
  • Decreased padding for text in boxes in the Glued Side Panel avatars option.
  • Edit Sheet in Game mode black screen bug.
  • CYOA choices can now be edited.
  • UI fixes.
  • Lorebook entries now don't stay active after they've been activated once, and the lorebooks respect the token limits of how many active entries there may be at once.
  • Custom widgets now may change between sessions.
  • No more looping music/ambiance in Game mode.
  • If a provider accepts a smaller context size than the overall model allows, we now automatically reduce the output size to match the allowed size.

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