All configurations built via AppVeyor.
For instructions on how to install and play click here.
This release contains general stabilization and Clear Sky compatibility fixes mostly, which brings the engine to the acceptable level of quality. Also, it contains many more misc changes that won't be mentioned here.
The most important things: Top 4 bugs of the previous release are fixed and Clear Sky support has moved from Beta to Release Candidate stage.
For instructions on how to launch Clear Sky click here.
Here's a brief list of the most noticeable changes since release No. 510:
General fixes:
- Fixed items falling through terrain after spawn on Windows x64. (443b674)
- Fixed FPS drop when looking at certain areas like Skadovsk. (3560f04)
- Fixed engine hang on R1 and R2 in many situations. (eb3b489)
- Fixed display blinking after Alt+Tab when starting new or loading a saved game. (f063266)
Clear Sky:
Support for this game is now in Release Candidate stage!
- Fixed bloodsucker "drag body and jump away" cutscene on Agroprom. (610cac6, 04b114f)
- Fixed crash in options. (2bcb219)
- Fixed map spots being zoomed wrong. (3e55c07)
- Fixed low damage to stalkers and mutants. (37b0ceb)
- Fixed "height > 0" crash. (2131085)
- Fixed animation (non-combat) smart-covers wrong behaviour. (52ce001)
- Fixed elite detector doesn't show artefacts. (e1a4a46)
Misc changes:
- Application in Clear Sky and Shadow of Chernobyl mode will now have corresponding window title and icon. (da222d4, 5fba21b)
- OpenGL renderer will not be shown in the options if GLSL shaders are missing. (9cd129f)
- Workaround for compatibility with LuaJIT 1.1.x scripts that use coroutine.cstacksize script function. (ea6a44d)
- Reduced engine binaries size as a consequence of build system refactor. (5f55995)
Gameplay:
- Option for autounload weapon after picking up. (d19a71b)