Bug Fixes
Chaperone Losing position ykeara
- SVR 1.13 broke Chaperone Positioning, this will fix that.
- This is achieved by no longer using
adjust chaperone
- If you feel like you still need the
adjust chaperone
option it is now in settings
Changes to Rotation Counter (effects center marker as well) ykeara
- We switched to a new algorithm based on whole turn counts + absolute position
- This should eliminate drift entirely. (well more realistically limit to @ max a few degrees)
- This means if you are at .5 ccw rotations on reset you will be at .5 cw rotations or 1.2 ccw will be .2 ccw at reset
- The
zero
point of your turn is now based on how your playspace is situated (should be the forward direction) - The
critical point
is at 180 deg from the front - The Counter will fail if turning over 180 deg / 7 frames (this is still ~900 deg/s @ 30 fps)
- The Turn Counter may add faulty turns if you invert hmd and pass through critical section (deemed unlikely but if you see this behavior yell at us.)
- Obviously we will probably be tweaking this in the future, but curious to see how it's taken.
Misc
- Fixes a display issue with settings causing some of the scroll box elements to go over the back button ykeara
- Fixes an issue with supersampling not allowing (and forcing) values that have more than 1 Sig digit. (should be 2 now) ykeara
Linux Fixes
- For Steam Client disabled integration in appimage. DASPRiD username223