github OpenTTD/OpenTTD 1.9.0-beta1

latest releases: 14.1, 14.0, 14.0-RC3...
pre-release5 years ago
  • Feature: Group liveries, and livery window usability enhancements (#7108)
  • Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
  • Feature: [Win32] Rewritten DMusic and WinMM music drivers
  • Feature: [Win32] New XAudio2 sound driver
  • Feature: [Linux] New Fluidsynth music driver
  • Feature: Framerate display window (#6822)
  • Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
  • Feature #6610: Allow towns to build houses on road turns (#6758)
  • Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
  • Feature #6459: API for querying network clients from GS (#6736)
  • Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
  • Feature #4186: Append '(City)' after city names in the town directory
  • Feature #986: Automatic save when losing connection to a network game
  • Add: [NewGRF] Flag to hide rail types from construction (#7118)
  • Add: [NewGRF] Airport animation trigger for plane landing (#6334)
  • Add #4115: Default starting company colour setting (#6998)
  • Add: Mixer feature for streaming sampled music
  • Add #6460: [AI] start_date parameter for Random AIs on new game
  • Add: BACKSPACE can be mapped as a hotkey
  • Add: 32bpp SSE2 blitter palette animator (#6795)
  • Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
  • Change: Improve ship pathfinder performance
  • Change: Decouple GUI timing from game ticks (#6780)
  • Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
  • Change: Gradually slow down aircraft speed on breakdown (#6932)
  • Change: [NewGRF] Increase rail type & cargo type limits to 64
  • Change: [NewGRF] Increase size of persistent storage to 256
  • Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
  • Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
  • Change #6397: Keep town growth rate in sync with house count
  • Change: Scale default FreeType font size selection by UI zoom level
  • Change: [OSX] Reversed pinch to zoom behaviour
  • Change: Switch town growth rate and counter to actual game ticks (#6763)
  • Change: Non-tag revisions are now named '--g'
  • Change: Rewrite several bits of documentation in markdown
  • Fix: Reinitialise graph GUI on game restart (#7191)
  • Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
  • Fix #6584: Text layout in engine preview dialogue
  • Fix #6636: Airplanes could be sent to helicopter station depots
  • Fix: Deadlock when launched with -n switch (#7103)
  • Fix: Various corrections to town names in non-English languages (#7038, 7141)
  • Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
  • Fix: Spelling fixes on some Latin American town names
  • Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
  • Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
  • Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
  • Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
  • Fix #4109: Add more water checks to the Oil Rig layout
  • Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
  • Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
  • Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
  • Fix #6622: News message when GS constructs a town had empty company name
  • Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
  • Fix #6875: Depot building cost did not include foundation build cost (#6883)
  • Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
  • Fix: Poor contrast in cargo dest flow legend window cargo labels
  • Fix #6553: Make viewport button text unambiguous
  • Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
  • Fix #6969: Account for BOM when reading script files
  • Fix #6898: Ability to use seeds above INT_MAX (#6936)
  • Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
  • Fix: One-way roads could be over-built by road stops regardless of road owner
  • Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
  • Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
  • Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
  • Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
  • Fix: Four group action icons were misplaced and cropped
  • Remove: PSP, WinCE support

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