github OpenStarbound/OpenStarbound v0.1.10
0.1.10

latest releases: v0.1.14, v0.1.13, v0.1.12...
12 months ago

changes since 0.1.9

  • Linux is now compiled with GCC+jemalloc again instead of Clang for the time being as jemalloc provides significant memory improvements but was unusable on Clang due to a crash
    • a small set of custom generated directives may not appear correctly on GCC due to floating point compiler differences - you can still grab Clang builds from the Actions tab if this affects you
  • macOS builds are now packaged properly with the right folder structure
  • basic support for animated parallax images
  • armor items can now have a "flipDirectives" parameter, which will get drawn instead when facing left
  • head & back armor items can now have a humanoidConfig, not just the chest & legs
  • the clipboard is now available when pressing button widgets and manually running scripted chat commands
  • camera look speed is now frame-rate independent
  • added player.nametag, setNametag and world.entityNametag, for controlling the on-screen nametag
  • added sb.stripEscapeCodes, which strips color, font, etc tags from text
  • added universe.uuidForClient, disconnectClient, banClient
  • @Emmaker: added multiple codex bindings to the player table
  • @KrashV: whitelist os.date for usage without safeScripts
  • @emmyposs: input for extra action bar slots are now handled if a mod extends the action bar
  • fixed strings coming out of Lua being null-terminated if inside a table
  • fixed a crash when receiving an interaction packet for a non-existent entity
  • the game will now print an error string from the Steam API if it fails to initialize for any reason
  • @WasabiRaptor: fixed an ordering bug when using NetElementGroup with differing element versions
  • @FalseIlyu: fixed UB in StringView code (commonly used by text rendering)

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