Hotfix release delivering true edge-to-edge ultrawide rendering, complete removal of 16:9 2D pillarboxing in fullscreen mode, natural 360 camera touch swiping, and full-screen Star Pointer tracking.
Key Improvements in v0.0.3a
- True Ultrawide Fullscreen HUD & Effects: Removed legacy 16:9 safe zone clamping (hudSafe) in Vulkan and OpenGL ES renderers when fullscreen mode is active (port_is_fullscreen_aspect()). Title screen bloom/glare, cinematic wipes, and in-game HUD elements now stretch and position properly across modern displays without black bars or cut-off rectangles.
- Full-Screen Star Pointer Tracking: Updated pointer viewport calculations so pointer coordinate normalization spans the entire screen in fullscreen mode. The Star Pointer cursor now reaches the far left and right edges seamlessly.
- Natural 360 Camera Swipe Direction: Inverted horizontal camera swipe input (CAMERA_SWIPE and gamepad right stick) so swiping right turns the camera to the right and swiping left turns it to the left.
- Smooth Radial Right Analog Deadzone: Replaced abrupt deadzone cutoffs with smooth radial deadzones and proportional velocity scaling for precise Star Pointer control on external gamepads.
- In-Game Settings Drawer Touch Scrolling: Fixed touch drag gesture propagation in the in-game settings menu drawer so all graphics, audio, and gameplay options can be smoothly scrolled on touch screens.