github OpenPort-Labs/Galaxy-Android v0.0.1dx
Galaxy Android v0.0.1dx

latest release: v0.0.2
5 hours ago

Galaxy Android v0.0.1dx (Hotfix Update)

100% Native ARM64 Android Port

Fixes and Improvements in this Update

  • Horizontal Lighting Demarcation Seam Fixed: Eliminated the razor-sharp horizontal boundary line that cut across spherical planetoids (File Select icons, Gateway Galaxy), character models (Yoshi, Mario, Toads), and landscape terrain. Replaced discontinuous step-function angle gating with continuous attenuation equations matching GameCube/Wii hardware behavior.
  • Specular and Spotlight Attenuation: Properly evaluated GX_AF_SPEC and GX_AF_SPOT channels. For omnidirectional diffuse lights, attenuation smoothly covers all angles with natural Lambertian falloff, eliminating over-bright bleached upper hemispheres and dark lower hemispheres.
  • Pipeline Cache Hardening: Added 32 MB bounds validation on Vulkan pipeline cache reads to prevent truncated or corrupted cache files from crashing on app launch.
  • Project Key Continuity: Package is signed with the official project key (1883cd600aacd5628513e23ce646f4c8ed19c040a14575fbc922d33f6686feff), ensuring seamless in-place updates over existing v0.0.1d installations.

Features

  • Native Hor+ Ultrawide rendering (Vulkan 1.0 and OpenGL ES 3.2, zero emulation overhead)
  • High-refresh display support (30, 60, 90, 120, 144 FPS)
  • Frosted glass minimalist on-screen touch controls with dynamic joystick and laser tether
  • 1:1 direct finger tracking for Star Pointer and Star Bit gathering
  • Plug-and-play Bluetooth and USB gamepad support (Xbox, PlayStation, Switch Pro, Kishi, Backbone)
  • Unified standalone installer and engine

How to Install

  1. Download GalaxyAndroid.apk.
  2. Follow the Installation Guide.

Legal Notice: You must provide your own legally dumped optical disc image. No proprietary assets are included.

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