github OpenMW/openmw openmw-51-rc2
OpenMW 0.51.0 RC2

pre-release4 hours ago

This is the second round of release candidate (RC) builds of the upcoming 0.51.0 stable release, available for wider testing. Preliminary changes vs. the 0.50.0 stable release are listed in the description of the first RC round; further changes may occur in subsequent RC rounds and in the full release.

Read the announcement blog post here.

Linux builds TBA

Known Issues

  • On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings.
  • [#7511] On Windows, a freeze may be reported if engine startup takes too long; ignoring the message is usually harmless, as it should eventually disappear, but if it doesn't, please share the freeze dump with us
  • [#8233] Hardware antialiasing may cause driver timeouts on AMD GPUs of the RX 6000 and 7000 series; this is a driver bug AMD has yet to address
  • [#8255] On Intel GPUs, the game may freeze visually while still responding to input. This is a driver bug; as a workaround, you may need to install an older version of the driver
  • [#8464] Shader rendering is tinted red on Apple Silicon; enable per-pixel lighting to prevent that

Changes since RC1

  • [#9069] Invalid effect loading is less strict; this lets Better Enchantments mod load again
  • [#9077] The dialogue window no longer "wraps to bottom" when scrolling up
  • [#9078] Preview mode is disabled when the preview if stand still setting is disabled
  • [#9085] OpenMW-Lua: Fixed a freeze when teleportation occurs while item unequipment is scheduled
  • OpenMW-Lua: Unequip handler properly unequips slots

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