github OpenMW/openmw openmw-50-rc2
OpenMW 0.50.0 RC2

pre-releaseone day ago

This is the second round of release candidate (RC) builds of the upcoming 0.50.0 stable release released for wider testing. Further changes may occur for later RC rounds and the full release. Read the announcement blog post for more details. You may find the preliminary changelog of the coming release, excluding some of the following changes specific to this RC round, in the description of the first RC round.

Known Issues

  • On macOS, launching OpenMW from OpenMW-CS requires ‘OpenMW.app’ and ‘OpenMW-CS.app’ to be siblings
  • [#7511] On Windows, a freeze may be reported if engine startup takes too long; ignoring the message is usually harmless, as it should eventually disappear, but if it doesn't, share the freeze dump with us
  • [#8233] Hardware antialiasing may cause driver timeouts on AMD GPUs of the RX 6000 and 7000 series; this is a driver bug AMD has yet to address
  • [#8255] On Intel GPUs the game may freeze visually while still responding to input. This appears to be a recently introduced driver bug; as a workaround, you might need to install an older version of the driver. We've had reports of something similar happening on recent AMD drivers: the same workaround should apply
  • [#8345] OpenMW-CS might crash randomly on Linux and macOS during global search or saving
  • [#8464] Shader rendering is tinted red on Apple Silicon; enable per-pixel lighting to prevent that

Changes since RC1

  • [#8176] Error marker loading is now thread-safe, preventing a potential crash when cell preloading and cell loading fail to find a model simultaneously
  • [#8710] Creatures can no longer break the game by casting an Absorb Skill spell
  • [#8720] OpenMW-Lua: Fixed potential custom UI element corruption during error handling that could lead to crashes
  • [#8721] Actions can be properly rebound to gamepad triggers again
  • [#8724] Interacting with empty container menus should no longer cause crashes on assertion-enabled builds when the new gamepad UI is used
  • [#8729] Encumbrance is properly updated when items are temporarily moved into/out of the inventory during barter again
  • [#8734] Shield sheathing animations work properly again (issue introduced in 0.49.0)
  • [#8737] Magic effects that cannot be applied to the target are no longer repeatedly applied if they're permanent
  • [#8748] Building OpenMW under the newly released Qt 6.10 is now supported
  • Linux: Fixed the generic tarball startup crashes of Qt-based applications on some systems, e.g. Ubuntu
  • Improved BSA archive reading stability in various cases, e.g. for corrupted files or files where directory hash collision occurs

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