github OpenMW/openmw openmw-49-rc9
OpenMW 0.49.0 RC9

latest releases: openmw-0.49.0, stable
pre-release2 months ago

Windows 10 or newer is required to run the Windows build.

If you're running an AMD GPU and get frequent freezes (driver timeouts), disable antialiasing in the launcher. AMD is aware of the issue and is working on fixing it.

If you're running an Intel GPU and the game's visuals often appear to freeze, try to check if it still happens with the latest available driver for your GPU and downgrade the driver if it does. This also appears to be a driver-side regression.

Finally, we received many reports on Nvidia Windows driver crashes with unclear reason or connection. This is also suspected to be a vendor-side regression associated with post-50 series drivers, but we do not currently have a recommendation on how to deal with those other than to provide us with more crash dumps and openmw.log files.

Changes since RC8:

  • [#8039] Fixed movement accumulation for actors that use Collada models on some builds compiled under LLVM
  • [#8558] OpenMW-Lua: Light record color is now exposed as util.color rather than as a number
  • [#8559] ESSImporter: Fixed selected spell/enchanted item and stolen item counter conversion
  • [#8563] Improved handling of content files that are defined in the non-user version of openmw.cfg
  • [#8567] Token replacement and relative paths work properly when the paths are passed through CLI
  • Linux: Improved application detection for default shortcuts
  • macOS: Packages now use Qt 6 like the other systems
  • macOS: Reintroduced an Intel package
  • Windows: Improved crash catcher error reporting in situations when crash dump creation fails

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