Windows 10 or newer is required to run the Windows build.
Changes since RC6:
- [#8273] Pathfinding message log level is now controlled by
OPENMW_RECAST_MAX_LOG_LEVEL
environment variable and is raised to Error by default - [#8378] Fixed non-breaking space glyph rendering issues in dialogue and books: this further improves Korean bitmap font support
- [#8380] OpenMW-Lua: Lua-opened service menus no longer assume they're opened from dialogue: this prevents "crashes" when they're closed automatically on assertion-enabled builds
- [#8405] Launcher: Major content initialisation optimisations: this eliminates freezes during startup for very large content lists
- [#8425] Optimised plugin dependency resolution: this fixes a freeze when a single plugin has many dependencies during initial loading
- [#8426] Launcher: Data directory selection dialog once again preserves the last directory it was in
- [#8439] Fixed crashes when a creature in the scene doesn't have a defined model, e.g. when it fades out at the edge of actor processing range
- [#8439] Fixed loading of saves that contain inventory items with non-existent enchantments
- [#8441] Main menu video is paused when the window is minimised to prevent a freeze upon reopening
- [#8462] macOS: Fixed crashes when the window is resized or a setting is tweaked in-game
- OpenMW-Lua:
TargetPolygonNotFound
pathfinding status is properly enumerated - OpenMW-Lua: victim awareness option is properly supported in crime events
- Fixed a crash when shaders required to render ripples are unavailable or cannot be compiled
- Fixed graphic herbalism support for containers that only contain unresolved levelled items and containers that use skinned models
- Minimum point light radius has been raised to 16 to match Morrowind and prevent zero radius lights from turning very bright when
classic falloff
is enabled - Pathfinding debug mesh write errors (e.g. when the files are written to an inaccessible location) can no longer cause a deadlock
- Restored
--export-fonts
command line option useful for testing bitmap font loading - TES4 format quest record script variable subrecords are ignored: this allows esmtool to parse Fallout 3 DLC ESMs
- Windows: Config and data path detection errors are now reported
- Windows: Freeze catcher message has been revised and will disappear quicker if the application unfreezes