github OpenMW/openmw openmw-49-rc7
OpenMW 0.49.0 RC7

latest releases: openmw-0.49.0, stable, openmw-49-rc9...
pre-release4 months ago

Windows 10 or newer is required to run the Windows build.

Changes since RC6:

  • [#8273] Pathfinding message log level is now controlled by OPENMW_RECAST_MAX_LOG_LEVEL environment variable and is raised to Error by default
  • [#8378] Fixed non-breaking space glyph rendering issues in dialogue and books: this further improves Korean bitmap font support
  • [#8380] OpenMW-Lua: Lua-opened service menus no longer assume they're opened from dialogue: this prevents "crashes" when they're closed automatically on assertion-enabled builds
  • [#8405] Launcher: Major content initialisation optimisations: this eliminates freezes during startup for very large content lists
  • [#8425] Optimised plugin dependency resolution: this fixes a freeze when a single plugin has many dependencies during initial loading
  • [#8426] Launcher: Data directory selection dialog once again preserves the last directory it was in
  • [#8439] Fixed crashes when a creature in the scene doesn't have a defined model, e.g. when it fades out at the edge of actor processing range
  • [#8439] Fixed loading of saves that contain inventory items with non-existent enchantments
  • [#8441] Main menu video is paused when the window is minimised to prevent a freeze upon reopening
  • [#8462] macOS: Fixed crashes when the window is resized or a setting is tweaked in-game
  • OpenMW-Lua: TargetPolygonNotFound pathfinding status is properly enumerated
  • OpenMW-Lua: victim awareness option is properly supported in crime events
  • Fixed a crash when shaders required to render ripples are unavailable or cannot be compiled
  • Fixed graphic herbalism support for containers that only contain unresolved levelled items and containers that use skinned models
  • Minimum point light radius has been raised to 16 to match Morrowind and prevent zero radius lights from turning very bright when classic falloff is enabled
  • Pathfinding debug mesh write errors (e.g. when the files are written to an inaccessible location) can no longer cause a deadlock
  • Restored --export-fonts command line option useful for testing bitmap font loading
  • TES4 format quest record script variable subrecords are ignored: this allows esmtool to parse Fallout 3 DLC ESMs
  • Windows: Config and data path detection errors are now reported
  • Windows: Freeze catcher message has been revised and will disappear quicker if the application unfreezes

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