github OpenMW/openmw openmw-49-rc6
OpenMW 0.49.0 RC6

pre-releaseone day ago

Windows 10 or newer is required to run the Windows build.

Changes since RC5:

  • [#7531] Added more missing bitmap font glyph substitutions and removed custom substitutions for characters that are already defined by the fonts
  • [#8311] Fixed more potential breakage when an object removed by Lua cannot be properly unloaded, this time in object paging
  • [#8317] Magic effect removal in Lua is now a delayed action to prevent it from removing the VFX when they are being rendered (this caused crashes)
  • [#8358] Automove is no longer automatically disabled when the player cannot move
  • [#8364] Resizing the dialogue window can no longer break the scrollbar and make it crash the game upon use
  • [#8365] Actions registered in Lua menu context persist through the entire session
  • [#8370] Fixed various memory corruption issues when some bindings are used in coroutines
  • [#8378] Support for unofficial Korean fonts: bitmap font kerning is now set up properly and it is now legal for fonts to only provide partial texture data
  • [#8387] Fixed invalid memory access when the last remaining saved game is deleted for a character
  • [#8389] GetSoundPlaying mwscript function no longer requires a reference to work (it will always return 0)
  • LLVM 19.1.0 toolset support
  • Medium and strong weapon recoil/reloading animations play properly again
  • Starting or loading the game through Lua automatically hides the main menu

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