github OpenMW/openmw openmw-49-rc5
OpenMW 0.49.0 RC5

pre-release2 days ago

Windows 10 or newer is required to run the Windows build.

Changes since RC4:

  • [#8311] Fixed a crash when an object removed by Lua cannot be properly unloaded; this could happen during saved game loading
  • [#8344] Fixed a potential crash when pathgrid geometry is generated but all pathgrid edges are invalid
  • [#8346] Fixed a crash when a Lua script attempts to start a new game
  • [#8347] Fixed a crash when levelled creature list record creatures binding is used
  • [#8354] Editor: Improved the robustness of screen detection on multi-monitor setups; it will never fail — well, as long as you do have a display
  • Third-party builds built against SDL2-compat will no longer suffer from unhandled SDL3 display/window event warning spam
  • ShowSceneGraph (SSG) command no longer complains about billboard callback (billboard node representation) presence in serialised objects

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