Windows 10 or newer is required to run the Windows build.
Changes since RC2:
- [#7731] Fixed default sound output device tracking sometimes malfunctioning under PulseAudio backend and causing audio stuttering — notably on Steam Deck
- [#8286] The launcher will no longer overwrite openmw.cfg if the original file already has all the settings it was going to write (new in 0.49.0)
- [#8287] The launcher no longer has unintuitive special handling for commas in setting values when preserving their comments (new in 0.49.0)
- [#8295] Fixed a crash when the post-processing chain refers to an existing shader file in a different case (0.48.0 issue)
- [#8295] Fixed a crash when the post-processing chain refers to an existing shader file nested into a subdirectory of the shaders directory (0.48.0 issue)
- [#8299] Editor: Fixed a crash when terrain is smoothed at a border with undefined cell (0.46.0-0.48.0 issue)
- [#8300] Flawed weapon type validation has been corrected to allow custom ammunition records to be created through Lua
- Windows build now includes bsatool, esmtool and niftest utilities
- When the relevant setting is enabled, Recast meshes are exported before navmeshes are generated to make debugging navmesh generation crashes easier