- Added faction icons to the lobby.
- Changed the balancing:
- Pods are crushable
- Power Plants give more power
- Refinery comes with Miner
- Miner is unlockable if you have Refinery
- Radar needs Refinery
- Railgun/Lightning Tank are a bit more powerful
- Pods are slower
- Changed resources capacity for Refinery and Storage
- Missile Tanks are no longer able to target air units
- Removed Advanced Factory
- Harbors can now repair ships
- Base Turret needs now Module and Refinery
- AA turret needs now Module and Radar
- Fixed Artillery Turret wanting Yuruki Factory (not factory in general)
- Factory needs now Module and Refinery
- Added Hacker Tank as a battlefield obscurer.
- Added an Orbital Railgun super weapon.
- Increased building queue speed by 30%.
- Moved miners and builders back to the vehicle queue.
- Saucer / Balloon now can't land with force move.
- Added capturing an enemy factory now grants new tech
- Updated the UI borders to match the overall style.
- Fixed lava mountain and ice water transitions being traversable.
- Fixed ice cliff radar color.
- Fixed beasts collecting scrap, cubes and crushing trees.
- Fixed production done animation playing on damaged factories.
- Fixed the damaged module doors overlaying an undamaged animation.
- Fixed developer cheats being enabled in multiplayer games by default.
- Fixed tankers choosing exit cells that would get them stuck.
- Added pads for Refinery to make sure it is always accessible.
- Added remap details to the AA tank.
- Fixed Trade Platform playing animations when damaged.
- Fixed units getting stuck in the harbor pier.
- Fixed unit creation animation for damaged factories
- Fixed units exiting before the overlay animation finished.
- Added production for factories sounds.
- Added new sounds for Countermeasure Tank.
- Fixed sea monster exploding.
- Added sell sound for buildings.
- Added a start with scout unit lobby option
- Added faction descriptions to the lobby tooltip.
- Fixed shadows overlapping the aircraft.