github OpenHV/OpenHV 20210401

latest releases: 20240401, 20231125, notarisation-test-2...
pre-release2 years ago

This is an experimental release

  • Added update news in the main menu.
  • Fixed joining games from https://openra.net/games.
  • Added a new easier AI with limited abilities.
  • Fixed production finished animations for factories.
  • Added support for auto connectable tiles in the editor.
  • Added back the saucer as a scout balloon counterpart.
  • Added weak weaponry to both aerial transports.
  • Fixed AI producing vehicles without factory.
  • Add 2 new multiplayer maps by @meldrian.
  • Fixed units being too slow on most terrain.
  • Added technician that can capture buildings.
  • Removed the hacker tank.
  • Removed the select cursor for trees.
  • Added new map "Doubles" by @Dzierzan.
  • Fixed transparency for terrain details.
  • Added a new tanker unit @Dzierzan.
  • Added refinery building by @Dzierzan.
  • Added automatic deployment for miners.
  • Fixed AI ground units not always attacking buildings.
  • Fixed sea monster only moving in two directions.
  • Added a civilian mining tower.
  • Fixed base units not exiting with developer cheats enabled.
  • Add more backfall exits to the harbor.
  • Fixed both assault tanks being on the same side.
  • Added back and forth with full/empty tankers.
  • Fixed miner refill animation not starting from an empty state.
  • Added a longer delay for the miner initial drilling.
  • Added a huge balancing overhaul by @Dzierzan
  • Added a black background to the radar screen
  • Added resource indicators to refinery and storage.
  • Fixed neutral tech buildings powering down.
  • Added new aircraft voices by @Flamewh33l

This is based on an unstable build of the @OpenRA engine.

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