This is an experimental release
- Added update news in the main menu.
- Fixed joining games from https://openra.net/games.
- Added a new easier AI with limited abilities.
- Fixed production finished animations for factories.
- Added support for auto connectable tiles in the editor.
- Added back the saucer as a scout balloon counterpart.
- Added weak weaponry to both aerial transports.
- Fixed AI producing vehicles without factory.
- Add 2 new multiplayer maps by @meldrian.
- Fixed units being too slow on most terrain.
- Added technician that can capture buildings.
- Removed the hacker tank.
- Removed the select cursor for trees.
- Added new map "Doubles" by @Dzierzan.
- Fixed transparency for terrain details.
- Added a new tanker unit @Dzierzan.
- Added refinery building by @Dzierzan.
- Added automatic deployment for miners.
- Fixed AI ground units not always attacking buildings.
- Fixed sea monster only moving in two directions.
- Added a civilian mining tower.
- Fixed base units not exiting with developer cheats enabled.
- Add more backfall exits to the harbor.
- Fixed both assault tanks being on the same side.
- Added back and forth with full/empty tankers.
- Fixed miner refill animation not starting from an empty state.
- Added a longer delay for the miner initial drilling.
- Added a huge balancing overhaul by @Dzierzan
- Added a black background to the radar screen
- Added resource indicators to refinery and storage.
- Fixed neutral tech buildings powering down.
- Added new aircraft voices by @Flamewh33l
This is based on an unstable build of the @OpenRA engine.