github OoliteProject/oolite 1.77.1a
Oolite 1.77.1

latest releases: 1.91.0.7604-240417-a536cbe, 1.91.0.7603-240326-8bf37b2, 1.91.0.7601-240325-cf64c63...
10 years ago

Changes since version 1.77

  • Bug with planetary cloud display fixed
  • Cargo/Passenger contracts correctly report premium/advance again
  • Fix to escort scan class initialisation
  • Fix for mission screen not allowing exit when HUD off
  • Fix quaternion constructor to produce identity quaternion as documented when called as new Quaternion().
  • guiScreenChanged now fires on transition when launching
  • Yaw and velocity are now also zeroed when launching from a station
  • Autopilot status reset on death
  • Regression: HUD n_bars now works again
  • Bug with NPCs continuing to lock on dead ships fixed
  • Laser shot positioning fixed
  • Bug with manifest checks in guiScreenChanged when launching fixed
  • Reasonably skilled pilots will now remember to look where they're going when fleeing
  • Shields now also protect subentities
  • Edge-case for damage to main station fixed
  • Frustum culling over-enthusiasm fixed
  • Some ‘ghost’ ship bugs fixed
  • Fix mission screen crash with numeric choice keys
  • Fix bug with cancelling galactic jump by script
  • Fix bug in validation for station interface creation
  • Use correct types in JS Station.market object
  • Fix bug with docking with stations where dock is very slightly off-axis
  • Fix contract reputation calculations so that negative rep works properly
  • Fix inconsistencies with cloaking device behaviour
  • Fix calculation of heat damage to subentities
  • Fix updates of energy, laser temp, alert condition related to autopilot
  • Fix for crash when pressing up on long manifest screen
  • Fix conflict between pilot and unpiloted shipdata keys
  • Fix equipment condition check in player.replaceShip()
  • Fix flasher scaling in visual effects
  • Add fuel scoop icon to small HUD
  • Lighten mouse cursor cross color
  • Sort save-game list alphabetically
  • Slightly lengthen deadlines on parcel contracts to avoid impossible ones
  • Prevent docking with dead stations
  • Fix memory leaks.
  • Remove performBroadside AI command
  • Fix scanner display bug
  • Display correct key in ‘pause’ message
  • Fix rotational_velocity for subentities
  • Fix shipEnergyBecameFull event to fire as documented

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