Changes since version 1.77
- Bug with planetary cloud display fixed
- Cargo/Passenger contracts correctly report premium/advance again
- Fix to escort scan class initialisation
- Fix for mission screen not allowing exit when HUD off
- Fix quaternion constructor to produce identity quaternion as documented when called as
new Quaternion()
. guiScreenChanged
now fires on transition when launching- Yaw and velocity are now also zeroed when launching from a station
- Autopilot status reset on death
- Regression: HUD
n_bars
now works again - Bug with NPCs continuing to lock on dead ships fixed
- Laser shot positioning fixed
- Bug with manifest checks in
guiScreenChanged
when launching fixed - Reasonably skilled pilots will now remember to look where they're going when fleeing
- Shields now also protect subentities
- Edge-case for damage to main station fixed
- Frustum culling over-enthusiasm fixed
- Some ‘ghost’ ship bugs fixed
- Fix mission screen crash with numeric choice keys
- Fix bug with cancelling galactic jump by script
- Fix bug in validation for station interface creation
- Use correct types in JS
Station.market
object - Fix bug with docking with stations where dock is very slightly off-axis
- Fix contract reputation calculations so that negative rep works properly
- Fix inconsistencies with cloaking device behaviour
- Fix calculation of heat damage to subentities
- Fix updates of energy, laser temp, alert condition related to autopilot
- Fix for crash when pressing up on long manifest screen
- Fix conflict between
pilot
andunpiloted
shipdata keys - Fix equipment condition check in
player.replaceShip()
- Fix flasher scaling in visual effects
- Add fuel scoop icon to small HUD
- Lighten mouse cursor cross color
- Sort save-game list alphabetically
- Slightly lengthen deadlines on parcel contracts to avoid impossible ones
- Prevent docking with dead stations
- Fix memory leaks.
- Remove
performBroadside
AI command - Fix scanner display bug
- Display correct key in ‘pause’ message
- Fix
rotational_velocity
for subentities - Fix
shipEnergyBecameFull
event to fire as documented