🚀 New features
- much simpler api (thanks to the new Dungeon Generator script)
- game objects inside room templates are now instantiated automatically - simply place chests, enemies, etc. inside the room template and they will be spawned inside the room
- added outline override - manually draw the outline of a room template to handle more complex tilesets
- improved performance - new version of the underlying procedural level generator library comes with better performance
- added repeat mode - choose whether/how can room templates repeat in generated levels
- level graph window improvements - double click to add rooms or configure existing rooms
- room templates can now have holes
💥 Breaking changes
- Dungeon generator pipeline script replaced with Dungeon generator script
- rooms groups replaced with room template sets
- room templates now have a slightly different structure
For more information see the migration guide in the documentation.
📝 Examples
Example scenes now contain much more examples:
- simple game manager
- how to spawn enemies
- how to add doors
- interactions with doors, chests and ladders