We fixed some regressions and worked on some of the last remaining items on our TODO lists.
These are the regressions we fixed:
- We fixed a bug that made certain particles not fade out correctly when using OpenGLDrv
- We fixed a bug that broke the server browser in the Windows XP client
- We fixed a bug that made the server browser stop working after a while on macOS
- We fixed a bug that crashed the macOS client in the UScriptedTexture::Tick function
- We fixed a bug that completely broke the patch installer executable for Windows
- We fixed a bug that made the UnrealEd texture scaling tool destroy textures