This is a release candidate for Unreal Tournament v469e. This version is stable and compatible with the most recent versions of ACE.
Notable changes since Unreal Tournament v469d include:
- We added dozens of major quality-of-life features to Unreal Editor
- Our Windows patches now include two great DirectX 11-based renderers: Metallicafan212's ICBINDx11 and dpJudas' D3D11Drv. These renderers offer great performance, low input latency, and lots of features. However, they will only work on recent versions of Windows and require a somewhat recent GPU
- Apple users rejoice! This patch includes a brand new renderer that will talk to your machine using Apple's Metal API. You can enable this new renderer by setting the GameRenderDevice option in the [Engine.Engine] section of your game ini to Frucore.FrucoreRenderDevice. Please note that we couldn't call this renderer MetalDrv because that name is still taken by the renderer that targets S3's Metal API
- The Windows and Linux patches now ship with dpJudas' VulkanDrv
- By popular request, we added widescreen FOV scaling to the game (thanks Masterkent!)
- The in-game server browser now needs much less time to populate the server list
A full change log is available here. We look forward to your feedback.
Post release notes: exe version of patch broken and removed. Use zip version instead.