Hi everyone. We're super busy with (unannounced) side projects, so we haven't gotten around to releasing the final version of the 469e patch yet. In the meantime, though, Buggie and Metallicafan212 have fixed a few critical problems in RC9:
- We fixed an issue where the Linux and macOS versions of the game would sometimes fail to convert strings to different encodings
- We fixed a bug that could wipe the UnrealEd or game ini (#1879)
- We fixed a bug that could crash the game while running OBJ CLEAN
- We fixed a problem that made VulkanDrv crash for most Linux users (#1880)
- We fixed a bug that could crash the game while holding a key for a very long time
- We made the UnrealEd code editor refresh the list of open scripts after renaming a file (#1908)
- We improved the output of the AUDIOHELP and ASTAT commands in Cluster
- We fixed a bug in D3D11Drv, D3D12Drv, and VulkanDrv that made objects hidden behind clip planes visible when they should not be (#1896)
- We fixed a bug that made D3D11Drv fail and sometimes even crash when rendering very complex meshes (#1878)
- We fixed a demo manager bug that made it list certain files used by demos without their proper extensions (#157)
- We fixed several bugs and glitches caused by improper handling of NaN vectors in Engine functions (#1898)
- We made UCC make print warnings when you divide a vector by zero, as this would cause the aforementioned NaN issues
- We reduced the memory usage of the UZ compression and decompression functions and, at the same time, fixed a crash bug in these functions (#1904)
- We fixed a crash bug in the package loader
- We fixed a bug that broke raw input for certain input devices
- We improved an earlier fix for a problem that made ALT+TAB switch weapons (#1701)
- We fixed a bug that made the game receive spurious mouse scroll events
- We fixed a bug that made UnrealEd crash when joining polys on models that are used by different brushes (#1911)