github OldUnreal/UnrealTournamentPatches v469e-rc10
Unreal Tournament v469e - Release Candidate 10

latest release: v469e
one month ago

Hi everyone. We're super busy with (unannounced) side projects, so we haven't gotten around to releasing the final version of the 469e patch yet. In the meantime, though, Buggie and Metallicafan212 have fixed a few critical problems in RC9:

  • We fixed an issue where the Linux and macOS versions of the game would sometimes fail to convert strings to different encodings
  • We fixed a bug that could wipe the UnrealEd or game ini (#1879)
  • We fixed a bug that could crash the game while running OBJ CLEAN
  • We fixed a problem that made VulkanDrv crash for most Linux users (#1880)
  • We fixed a bug that could crash the game while holding a key for a very long time
  • We made the UnrealEd code editor refresh the list of open scripts after renaming a file (#1908)
  • We improved the output of the AUDIOHELP and ASTAT commands in Cluster
  • We fixed a bug in D3D11Drv, D3D12Drv, and VulkanDrv that made objects hidden behind clip planes visible when they should not be (#1896)
  • We fixed a bug that made D3D11Drv fail and sometimes even crash when rendering very complex meshes (#1878)
  • We fixed a demo manager bug that made it list certain files used by demos without their proper extensions (#157)
  • We fixed several bugs and glitches caused by improper handling of NaN vectors in Engine functions (#1898)
  • We made UCC make print warnings when you divide a vector by zero, as this would cause the aforementioned NaN issues
  • We reduced the memory usage of the UZ compression and decompression functions and, at the same time, fixed a crash bug in these functions (#1904)
  • We fixed a crash bug in the package loader
  • We fixed a bug that broke raw input for certain input devices
  • We improved an earlier fix for a problem that made ALT+TAB switch weapons (#1701)
  • We fixed a bug that made the game receive spurious mouse scroll events
  • We fixed a bug that made UnrealEd crash when joining polys on models that are used by different brushes (#1911)

Don't miss a new UnrealTournamentPatches release

NewReleases is sending notifications on new releases.