github Odrannnn/MetroidPrimePort v0.46.0

46 minutes ago

You need your own disc image: Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL), Metroid Prime USA (GM8E01, revisions 1.00, 1.01 and 1.02), PAL (GM8P01). No disc image or game assets are included.

What changed

Video

  • The resolution scale goes up to 8x

Controllers

  • New Precise stick deadzones (Controls > Controller settings, off by default): the Stick and C-stick deadzone sliders become the only deadzone. The game's own ~12% dead tilt is offset, and tilt past a slider starts from zero instead of jumping in at its edge. Twin-stick aim and flick stick follow it.
  • Button prompts switch to the right icon as soon as the input context changes (scan text, Morph Ball) with Separate menu buttons, instead of up to a quarter second later.

Android

  • The pipeline cache no longer fails with a disk I/O error once it grows past ~2 MiB, which turned it off and made every launch compile its shaders again.

Downloads

Platform File Notes
Linux MetroidPrime-x86_64.AppImage chmod +x, then run
Linux MetroidPrimePort.flatpak flatpak install --user ./MetroidPrimePort.flatpak
Linux metroid-prime-port-0.46.0-linux-x86_64.tar.gz Bare binary
Linux MetroidPrime-aarch64.AppImage Experimental; arm64 Linux, chmod +x, then run
Linux metroid-prime-port-0.46.0-linux-aarch64.tar.gz Experimental; arm64 Linux
Linux metroid-prime-port-0.46.0-linux-*.debug Debug info for the tarball binaries (crash reports only)
Windows metroid-prime-port-0.46.0-windows-x86_64.zip Visual C++ redistributable required
Windows metroid-prime-port-0.46.0-windows-arm64.zip Experimental; Windows on Arm
macOS metroid-prime-port-0.46.0-macos-arm64.zip Apple Silicon, macOS 13+
Android metroid-prime-port-0.46.0-android-arm64.apk Arm64-v8a, Android 9+
iPhone / iPad MetroidPrimePort.ipa iOS / iPadOS 16+

Licence

MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.

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