github Odrannnn/MetroidPrimePort v0.44.0

24 minutes ago

You need your own disc image: Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL), Metroid Prime USA (GM8E01, revisions 1.00, 1.01 and 1.02), PAL (GM8P01). No disc image or game assets are included.

What changed

Crosshair (#277)

  • New "Crosshair colour on enemies" (Video > Display, off by default): the crosshair fades to a colour of your choice while it is on an enemy the current beam can hurt.

Translations (#280)

  • Text the port adds to the game's screens (Exit Game, the extra pause options, map legend and Mark room, Warp to start) now comes from its own string table, so translation mods can translate it. docs/MODS.md lists the strings.

Metroid Prime Remastered graphics

  • Hive Totem's water sits level and shows again; it had sunk under the pool floor in the tilted room.
  • Hive Totem, Ruined Fountain and Watery Hall Access no longer swap their normal and poison water (re-import needed).
  • The auto exposure no longer flashes white or black when entering a room for the first time (mostly Android), and the static exposure eases along with it as in Remastered.
  • Flaahgra's mirror beams point the right way.
  • The Chozo Ghost's static and blue visor tint clears between hits (re-import needed).
  • Pickups bob with Remastered's amount.

Map

  • Collected pickups count as seen.
  • Secret rooms show their pickup dots once the area's map station is used.

Other changes

  • The left hand on the cannon stays drawn when looking straight up or down with direct aim (#276).
  • A Fast Morph's zoom ends with the morph instead of running on for 0.8 s (#268).
  • A savestate loaded under water shows the underwater view straight away (#279).
  • The F5/F9 savestate slot is kept between launches.
  • Android: enemies out of view for a moment (Ridley circling the Artifact Temple) no longer stay invisible for seconds when memory runs low.

Downloads

Platform File Notes
Linux MetroidPrime-x86_64.AppImage chmod +x, then run
Linux MetroidPrimePort.flatpak flatpak install --user ./MetroidPrimePort.flatpak
Linux metroid-prime-port-0.44.0-linux-x86_64.tar.gz Bare binary
Linux MetroidPrime-aarch64.AppImage Experimental; arm64 Linux, chmod +x, then run
Linux metroid-prime-port-0.44.0-linux-aarch64.tar.gz Experimental; arm64 Linux
Linux metroid-prime-port-0.44.0-linux-*.debug Debug info for the tarball binaries (crash reports only)
Windows metroid-prime-port-0.44.0-windows-x86_64.zip Visual C++ redistributable required
Windows metroid-prime-port-0.44.0-windows-arm64.zip Experimental; Windows on Arm
macOS metroid-prime-port-0.44.0-macos-arm64.zip Apple Silicon, macOS 13+
Android metroid-prime-port-0.44.0-android-arm64.apk Arm64-v8a, Android 9+
iPhone / iPad MetroidPrimePort.ipa iOS / iPadOS 16+

Licence

MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.

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