You need your own disc image: Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL), Metroid Prime USA (GM8E01, revisions 1.00, 1.01 and 1.02), PAL (GM8P01). No disc image or game assets are included.
What changed
Controls (#251, #252)
- Flick stick prototype
- R keeps the R-jump under mouse aim and twin stick.
- Mouse aim leaves a pad on the GameCube preset its classic controls.
Third person
- Shots leave the cannon's bore, from the arm as drawn.
- Charge effects and the grapple beam form on the body, and the framing follows the screen's shape.
Metroid Prime Remastered graphics
- Many more room effects play: Remastered's timers, triggers, relays, object followers and ambient spawners now drive them.
- Particles gain fixed bounds, sort bias, sorting against water, birth orientation, array flipbooks, the dominant light, wider light specular and more header shaders; Pyro particles are lit.
- Visor effects such as the water runoff draw after the post, like Remastered's.
Performance
- The pipeline cache covers the running MSAA setting, fog types and alpha refs, so fewer shaders compile in play.
Fixes
- The empty-lock reticle marker stays on the view ray.
Downloads
| Platform | File | Notes |
|---|---|---|
| Linux | MetroidPrime-x86_64.AppImage
| chmod +x, then run
|
| Linux | MetroidPrimePort.flatpak
| flatpak install --user ./MetroidPrimePort.flatpak
|
| Linux | metroid-prime-port-0.39.0-linux-x86_64.tar.gz
| Bare binary |
| Linux | MetroidPrime-aarch64.AppImage
| Experimental; arm64 Linux, chmod +x, then run
|
| Linux | metroid-prime-port-0.39.0-linux-aarch64.tar.gz
| Experimental; arm64 Linux |
| Linux | metroid-prime-port-0.39.0-linux-*.debug
| Debug info for the tarball binaries (crash reports only) |
| Windows | metroid-prime-port-0.39.0-windows-x86_64.zip
| Visual C++ redistributable required |
| Windows | metroid-prime-port-0.39.0-windows-arm64.zip
| Experimental; Windows on Arm |
| macOS | metroid-prime-port-0.39.0-macos-arm64.zip
| Apple Silicon, macOS 13+ |
| Android | metroid-prime-port-0.39.0-android-arm64.apk
| Arm64-v8a, Android 9+ |
| iPhone / iPad | MetroidPrimePort.ipa
| iOS / iPadOS 16+ |
Licence
MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.