github Odrannnn/MetroidPrimePort v0.33.1
0.33.1 hotfix

3 hours ago

A bug-fix release for 0.33.0: a crash with MSAA on, blended third-person animation, pointer and cheat-menu fixes, and Prime Remastered weapon effects improvements.

You need your own disc image: Metroid Prime USA (GM8E01, revisions 1.00, 1.01 and 1.02) or the experimental PAL release (GM8P01). No disc image or game assets are included.

What changed

Fixes

  • Fixed MSAA on crahs where a fog volume is on screen: Tallon Canyon's Root Cavern door, Magmoor's Tallon elevator room (#200). MSAA no longer has to be turned off to get past them.
  • Fixed crash after switching the Remastered mod off and reloading mods.
  • A door opened before a savestate opens again after loading it (#201).
  • A texture copy or depth read the renderer has no pipeline for is now skipped with a warning instead of ending the game.

Third person

  • Better third person animations
  • Cheat sliders no longer max out capacities or fire when you scroll over them.
  • Gyro moves the lock-on free aim pointer at the Pointer speed setting (#188).
  • An analog L press in the Scan Visor locks the point under the pointer (#190).

Prime Remastered

  • Muzzle flashes, combo effects and the ice shell pulse now work the way they do in Remastered.
  • Projectiles: lights last until their generator dies, ricochets end correctly, explosions step at a fixed 1/60 s, plasma shots start where the shipped game fires them from, and projectiles draw in the X-ray Visor.
  • The hologram beam swap splits the gun at a clip plane and draws the hand only in X-ray.
  • Underwater bubbles when you fire, Phazon fire and Phazon2nd effects fixed, VFX meshes tinted by vertex colour, and no global particle cap.
  • Fixed the PBR backlight's bind pose.
  • The Phazon Suit's aura only distorts the halo around Samus again, not her whole body.
  • Remastered models that stand in for retail ones now draw, and the retail model they replace is hidden (for example, Central Dynamo's grate floor around the generator).

Issues addressed

  • #188 Lock-on free aim (gyro speed)
  • #190 Pointer aim cursor in the Scan Visor (analog L)
  • #200 Crash entering Root Cavern from Tallon Canyon, and at Magmoor after the elevator, with MSAA on
  • #201 Door from Overgrown Cavern to Transport Tunnel C refuses to open after a savestate load

Downloads

Platform File Notes
Linux MetroidPrime-x86_64.AppImage chmod +x, then run
Linux MetroidPrimePort.flatpak flatpak install --user ./MetroidPrimePort.flatpak
Linux metroid-prime-port-0.33.1-linux-x86_64.tar.gz Bare binary
Linux MetroidPrime-aarch64.AppImage Experimental; arm64 Linux, chmod +x, then run
Linux metroid-prime-port-0.33.1-linux-aarch64.tar.gz Experimental; arm64 Linux
Windows metroid-prime-port-0.33.1-windows-x86_64.zip Visual C++ redistributable required
Windows metroid-prime-port-0.33.1-windows-arm64.zip Experimental; Windows on Arm
macOS metroid-prime-port-0.33.1-macos-arm64.zip Apple Silicon, macOS 13+
Android metroid-prime-port-0.33.1-android-arm64.apk Arm64-v8a, Android 9+

Licence

MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.

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