github Odrannnn/MetroidPrime2Port v0.6.1
0.6.1

latest releases: v0.16.0, v0.15.0, v0.14.0...
pre-release17 days ago

Fixes since 0.6.0

A native build of Metroid Prime 2: Echoes for Linux, Windows, macOS, Android and (experimentally) iOS, compiled from the PrimeDecomp/echoes decompilation and rendered through Aurora (SDL3/WebGPU). No emulator involved.

This is a pre-release: expect rough edges. Please report what you hit and attach the log (F1 > System > Log).

Looking for the first game? See the Metroid Prime native port.

You need your own disc image: Metroid Prime 2: Echoes USA (G2ME01), the experimental PAL release (G2MP01), or Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL; experimental), as .iso, .gcm, .rvz, .wia, .gcz, .ciso or .wbfs. No disc image or game assets are included.

What changed

  • Scan Visor works with anti-aliasing.
  • Controller: twin-stick camera pitch. The right stick now pitches the first-person camera
  • Controller: menu buttons and trigger aliases. Face buttons keep working as menu buttons while touch input is active, and a trigger bound through the alias list is recorded once instead of twice.
  • Movement: fixed diagonal input. #2
  • Fix memory cards shared saves and Trilogy.
  • Scan Visor HUD on widescreen. The logbook hierarchy panels line up and the preview keeps its aspect ratio at 16:9 and wider.

Downloads

Platform Asset
Linux x86_64 / aarch64 metroid-prime2-port-0.6.1-linux-{x86_64,aarch64}.tar.gz or MetroidPrime2-{x86_64,aarch64}.AppImage
Windows x86_64 / arm64 metroid-prime2-port-0.6.1-windows-{x86_64,arm64}.zip
macOS (Apple silicon, experimental) metroid-prime2-port-0.6.1-macos-arm64.zip
Linux x86_64 (Flatpak) MetroidPrime2Port.flatpak (flatpak install --user MetroidPrime2Port.flatpak)
Android (arm64) metroid-prime2-port-0.6.1-android-arm64.apk
iPhone / iPad (experimental) MetroidPrime2Port.ipa, unsigned: sign and sideload it yourself (docs/IOS.md)

Known limitations

  • macOS is ad-hoc signed and has not yet been run on a real Mac: right-click > Open the first time. Windows on Arm has not been tested on real hardware.
  • PAL and Trilogy discs are experimental
  • iOS is unsigned and has not yet been run on a real device; touch controls have no in-game layout editor there yet.

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