This is an early release. Please report what you hit and attach the log (F1 > System > Log).
You need your own disc image: Metroid Prime 2: Echoes USA (G2ME01), PAL (G2MP01), or Trilogy (R3ME01 USA, R3MP01 PAL). No disc image or game assets are included.
What changed
- Special menu (F2, or both stick clicks on a pad): an in-game menu in the game's own look for save states, the memory card, game options, cheats, items and warps. Thanks to rivyr. #132
- Beam doors can stay unlocked (F1 > Game > Unlocks > Unlock beam doors once opened, off by default): a Dark, Light or Annihilator door you opened stays blue. #129
- Only charged shots use ammo (F1 > Enhancements, off by default): uncharged Dark, Light and Annihilator shots are free. #130
- Precise stick deadzones (F1 > Controls > Controller settings, off by default): the deadzone sliders become the only deadzone, for smaller ones than the game allows. #131
- Resolution scale up to 8x.
- Android 10: the shader cache no longer fails with "disk I/O error". #98
- Mouse clicks work on a message box after closing F1 with Fire rebound. #126
- Separate menu buttons: the scan box shows the right button from the start. #127
- Menus no longer lose pieces when one closes while it is still loading. Thanks to rivyr. #125
Downloads
| Platform | Asset |
|---|---|
| Linux x86_64 / aarch64 | metroid-prime2-port-0.16.0-linux-{x86_64,aarch64}.tar.gz or MetroidPrime2-{x86_64,aarch64}.AppImage
|
| Windows x86_64 / arm64 | metroid-prime2-port-0.16.0-windows-{x86_64,arm64}.zip
|
| macOS (Apple silicon, experimental) | metroid-prime2-port-0.16.0-macos-arm64.zip
|
| Linux x86_64 (Flatpak) | MetroidPrime2Port.flatpak (flatpak install --user MetroidPrime2Port.flatpak)
|
| Android (arm64) | metroid-prime2-port-0.16.0-android-arm64.apk
|
| iPhone / iPad (experimental) | MetroidPrime2Port.ipa
|