github Odrannnn/MetroidPrime2Port v0.16.0
0.16.0

2 days ago

This is an early release. Please report what you hit and attach the log (F1 > System > Log).

You need your own disc image: Metroid Prime 2: Echoes USA (G2ME01), PAL (G2MP01), or Trilogy (R3ME01 USA, R3MP01 PAL). No disc image or game assets are included.

What changed

  • Special menu (F2, or both stick clicks on a pad): an in-game menu in the game's own look for save states, the memory card, game options, cheats, items and warps. Thanks to rivyr. #132
  • Beam doors can stay unlocked (F1 > Game > Unlocks > Unlock beam doors once opened, off by default): a Dark, Light or Annihilator door you opened stays blue. #129
  • Only charged shots use ammo (F1 > Enhancements, off by default): uncharged Dark, Light and Annihilator shots are free. #130
  • Precise stick deadzones (F1 > Controls > Controller settings, off by default): the deadzone sliders become the only deadzone, for smaller ones than the game allows. #131
  • Resolution scale up to 8x.
  • Android 10: the shader cache no longer fails with "disk I/O error". #98
  • Mouse clicks work on a message box after closing F1 with Fire rebound. #126
  • Separate menu buttons: the scan box shows the right button from the start. #127
  • Menus no longer lose pieces when one closes while it is still loading. Thanks to rivyr. #125

Downloads

Platform Asset
Linux x86_64 / aarch64 metroid-prime2-port-0.16.0-linux-{x86_64,aarch64}.tar.gz or MetroidPrime2-{x86_64,aarch64}.AppImage
Windows x86_64 / arm64 metroid-prime2-port-0.16.0-windows-{x86_64,arm64}.zip
macOS (Apple silicon, experimental) metroid-prime2-port-0.16.0-macos-arm64.zip
Linux x86_64 (Flatpak) MetroidPrime2Port.flatpak (flatpak install --user MetroidPrime2Port.flatpak)
Android (arm64) metroid-prime2-port-0.16.0-android-arm64.apk
iPhone / iPad (experimental) MetroidPrime2Port.ipa

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