This is an early release. Please report what you hit and attach the log (F1 > System > Log).
You need your own disc image: Metroid Prime 2: Echoes USA (G2ME01), PAL (G2MP01), or Trilogy (R3ME01 USA, R3MP01 PAL). No disc image or game assets are included.
What changed
- Prime 1 jumps and dashes (F1 > Enhancements > Prime 1 Player Physics, off by default): L-jumps, R-jumps and scan dashes as in the first game. Thanks to BubbleTea033. #122
- Prime 1 Boost Ball (same page, off by default): the first game's Boost Ball, with its values read from your own Prime 1 disc, and a Boost Dampening slider. Thanks to BubbleTea033. #122
- Direct aim: the view stays where a lock-on left it, and a custom first-person FOV is kept through world loads and cinematics. Thanks to BubbleTea033. #107
- Mouse, twin-stick and touch aim face the right way after an elevator cutscene. #121
- Widescreen helmet: it no longer swings while the camera turns. #97
- Notes and the update notice are drawn in the game's text. Thanks to rivyr. #119
- Controllers: outside a multiplayer match the pad used last plays player 1, so a saved Player 1 controller no longer blocks swapping between touch and a controller. #120
- PAL memory cards: a real PAL
.gciis no longer read as corrupt. #95 - Echo locks in Main Research and Aerie open after reloading with some emitters already shot. #123
- Save states: one can no longer be loaded at the title before a save file is chosen, which left save stations not offering to save and many sounds missing. Quick resume and in-game loads are unchanged. #124
- Hunter Ing fade out when they die. #96
- Phazon shot cheat: its charge, fire and hit sounds play everywhere. #100
- Doors above 60 fps: the room behind an open door no longer reloads its textures over and over.
- The left arm stays visible when aiming steeply up or down with direct aim.
- Fast Morph: the zoom ends with the morph.
Downloads
| Platform | Asset |
|---|---|
| Linux x86_64 / aarch64 | metroid-prime2-port-0.15.0-linux-{x86_64,aarch64}.tar.gz or MetroidPrime2-{x86_64,aarch64}.AppImage
|
| Windows x86_64 / arm64 | metroid-prime2-port-0.15.0-windows-{x86_64,arm64}.zip
|
| macOS (Apple silicon, experimental) | metroid-prime2-port-0.15.0-macos-arm64.zip
|
| Linux x86_64 (Flatpak) | MetroidPrime2Port.flatpak (flatpak install --user MetroidPrime2Port.flatpak)
|
| Android (arm64) | metroid-prime2-port-0.15.0-android-arm64.apk
|
| iPhone / iPad (experimental) | MetroidPrime2Port.ipa
|
MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.