github Odrannnn/MetroidPrime2Port v0.15.0
0.15.0

latest release: v0.16.0
4 days ago

This is an early release. Please report what you hit and attach the log (F1 > System > Log).

You need your own disc image: Metroid Prime 2: Echoes USA (G2ME01), PAL (G2MP01), or Trilogy (R3ME01 USA, R3MP01 PAL). No disc image or game assets are included.

What changed

  • Prime 1 jumps and dashes (F1 > Enhancements > Prime 1 Player Physics, off by default): L-jumps, R-jumps and scan dashes as in the first game. Thanks to BubbleTea033. #122
  • Prime 1 Boost Ball (same page, off by default): the first game's Boost Ball, with its values read from your own Prime 1 disc, and a Boost Dampening slider. Thanks to BubbleTea033. #122
  • Direct aim: the view stays where a lock-on left it, and a custom first-person FOV is kept through world loads and cinematics. Thanks to BubbleTea033. #107
  • Mouse, twin-stick and touch aim face the right way after an elevator cutscene. #121
  • Widescreen helmet: it no longer swings while the camera turns. #97
  • Notes and the update notice are drawn in the game's text. Thanks to rivyr. #119
  • Controllers: outside a multiplayer match the pad used last plays player 1, so a saved Player 1 controller no longer blocks swapping between touch and a controller. #120
  • PAL memory cards: a real PAL .gci is no longer read as corrupt. #95
  • Echo locks in Main Research and Aerie open after reloading with some emitters already shot. #123
  • Save states: one can no longer be loaded at the title before a save file is chosen, which left save stations not offering to save and many sounds missing. Quick resume and in-game loads are unchanged. #124
  • Hunter Ing fade out when they die. #96
  • Phazon shot cheat: its charge, fire and hit sounds play everywhere. #100
  • Doors above 60 fps: the room behind an open door no longer reloads its textures over and over.
  • The left arm stays visible when aiming steeply up or down with direct aim.
  • Fast Morph: the zoom ends with the morph.

Downloads

Platform Asset
Linux x86_64 / aarch64 metroid-prime2-port-0.15.0-linux-{x86_64,aarch64}.tar.gz or MetroidPrime2-{x86_64,aarch64}.AppImage
Windows x86_64 / arm64 metroid-prime2-port-0.15.0-windows-{x86_64,arm64}.zip
macOS (Apple silicon, experimental) metroid-prime2-port-0.15.0-macos-arm64.zip
Linux x86_64 (Flatpak) MetroidPrime2Port.flatpak (flatpak install --user MetroidPrime2Port.flatpak)
Android (arm64) metroid-prime2-port-0.15.0-android-arm64.apk
iPhone / iPad (experimental) MetroidPrime2Port.ipa

MIT covers this project's own work, not Nintendo's game code under src/ and include/. See LICENSE and NOTICE. Metroid Prime is a Nintendo trademark; this project is unaffiliated with Nintendo and Retro Studios.

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