github ObeseCatLord/l4d2vr v2.0.9
L4D2VR 2.0.9 - grab holstered items anywhere, touch haptics

one hour ago

OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements. Updating from 1.2.2: read the 2.0.0–2.0.8 notes for the full list of changes.

Fixes in 2.0.9

  • Holstered, slung and stowed items can be grabbed anywhere on them — the slung rifle from butt to muzzle, the hip pistol by its barrel, a melee weapon by its blade, kits/grenades/pills anywhere — and still end up held by the grip. When items overlap, the one nearest your hand wins.
  • A light haptic buzz when an empty hand touches something grabbable: holstered items, the held gun's foregrip/pump/bolt, spare magazines and the pouch. Once per touch, no chatter. GrabHoverHapticEnabled, GrabHoverHapticAmplitude (0.2), GrabHoverHapticDurationMs (20); toggle in VR Options > Hands & Body.
  • The old "spare magazine within reach" tick is replaced by the touch buzz (the glow stays).

From 2.0.8

  • Reliable gun bash on any fast swing.

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