github ObeseCatLord/l4d2vr v2.0.6
L4D2VR 2.0.6 - reloads/flashlight follow the drawn gun, hands on your hands, AD melee, no hand switching, Pavlov toggle grip (test build)

latest releases: v2.0.8, v2.0.7
pre-release2 hours ago

Test build on top of 2.0.5 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements). Fixes from headset session 7.

Reloads, flashlight, scope

  • The magazine well, bolt/slide/pump and foregrip grab points, the shotgun flashlight, the muzzle and the scope now move with the drawn gun. In 2.0.5 only the picture of the gun moved, so a magazine brought to the visible SMG well did not go in.

Hands

  • The right hand sits on your real hand: its default offset mirrors the left (NativeViewmodelRightHandPoseOffsetMeters=0,-0.08,0.1). Configs still on the old 0,0,0 are updated once.
  • Melee is held like Ancient Dungeon again: the hand stays on the controller and the weapon trails in it, pivoting at the hand.

No hand switching + Pavlov toggle grip

  • A held gun or item never moves to your other hand. The other hand's grip on a held gun is only the foregrip.
  • Either hand can still draw from a holster or the chest sling (the sling is unchanged).
  • Toggle grip (switched on once for existing configs): squeeze to take; squeeze the same hand's grip again to let go. At its holster it is put away, near your body a long gun hangs on the sling, anywhere else it drops at your hand. Releasing the grip never drops anything. A squeeze mid-swing throws a melee weapon. GripToggle=false restores hold-to-grip.

Known issues

  • Melee grip can drift ~1 cm from the hand in fast swings.
  • The pump shotgun's hand can be off on its very first draw (fine afterwards).

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