Test build on top of 2.0.5 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements). Fixes from headset session 7.
Reloads, flashlight, scope
- The magazine well, bolt/slide/pump and foregrip grab points, the shotgun flashlight, the muzzle and the scope now move with the drawn gun. In 2.0.5 only the picture of the gun moved, so a magazine brought to the visible SMG well did not go in.
Hands
- The right hand sits on your real hand: its default offset mirrors the left (
NativeViewmodelRightHandPoseOffsetMeters=0,-0.08,0.1). Configs still on the old 0,0,0 are updated once. - Melee is held like Ancient Dungeon again: the hand stays on the controller and the weapon trails in it, pivoting at the hand.
No hand switching + Pavlov toggle grip
- A held gun or item never moves to your other hand. The other hand's grip on a held gun is only the foregrip.
- Either hand can still draw from a holster or the chest sling (the sling is unchanged).
- Toggle grip (switched on once for existing configs): squeeze to take; squeeze the same hand's grip again to let go. At its holster it is put away, near your body a long gun hangs on the sling, anywhere else it drops at your hand. Releasing the grip never drops anything. A squeeze mid-swing throws a melee weapon.
GripToggle=falserestores hold-to-grip.
Known issues
- Melee grip can drift ~1 cm from the hand in fast swings.
- The pump shotgun's hand can be off on its very first draw (fine afterwards).