Test build on top of 2.0.4 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements). Server operators: update the plugin (features 0x3FFF, adds Opus voice).
Hands
- Every gun's hand now sits on your controller (
GunHandOnController). Before, it came from each gun's idle animation: the Desert Eagle was 9 cm off, the Uzi/MAC-10 13 cm and the military sniper 17 cm. - An item in your left hand is held by the survivor's real left arm and hand (
ItemHandLeftArmModel). - The aim laser starts at your controller like in the original mod, and still ends where the bullet goes.
- Updating fixes stale hand defaults from older builds. Only old shipped values are changed; values you tuned are kept.
Holsters and empty hands
- Holsters follow Forefront's layout:
- Rifle on a chest sling.
- Pistol or melee on the dominant hip.
- Grenade on the upper chest.
- Pills on the other hip.
- Magazines on the off-hand upper chest.
- Medkit/defib on the back.
- They turn with your head instantly.
- Empty hands (
HolsterEmptyHands): put an item away and that hand is empty; with both hands empty you hold nothing.
VR Options menu
- Hold the pause button for 0.8 s, use the VR Options button by the main/pause menu, or press F8.
- Sections: Comfort, Hands & Body, Weapons, Grenades (including the new physics throw assistance), HUD, Audio, Controls and Advanced.
- Reset a single page, or reset all VR options (backed up, game settings untouched).
Opus voice chat
- Much clearer voice between mod players on servers running the updated plugin: 48 kHz Opus with error correction, positional playback and automatic loudness levelling.
- Push-to-talk uses the game's voice key, plus a new controller button (left menu on Quest, right trackpad press on Index).
- Players without the mod still hear you through the normal game voice.