github ObeseCatLord/l4d2vr v2.0.4
L4D2VR 2.0.4 - Pavlov-style session-6 fixes: scopes, arc grenades, chest sling, mirrored left hand, wrist HUDs (test build)

pre-release2 hours ago

Test build on top of 2.0.3 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements).

Guns and items

  • Shotgun pump:
    • Pump and Chrome shotguns fire shell after shell. Pump once after running dry (ManualPumpEveryShot=true brings back a pump after every shot).
    • The pump only moves while the trigger of the hand holding it is held.
    • The support hand stays on the foregrip through shots.
  • Scopes work again on the hunting rifle, military sniper, AWP, Scout and SG552. They had been switched off and never captured the lens. The eyebox is now 15°.
  • Grenades throw like the original L4D2VR mod (GrenadeThrowMode=arc): an arc and landing ring from your hand, and the trigger throws along it. physics mode is still available.
  • SCAR burst recoil now uses Pavlov's M16 values.
  • Reloads are closer to Pavlov: slides and bolts lock open when empty, some magazines seat easily, and magazine seat depth and the longest bolt pull now use Pavlov's numbers.
  • Chest pockets (grenade, pills) moved into view.

Hands and body

  • A gun in your left hand is held by a mirrored left hand on every hand setting.
  • Chest sling (ChestSlingEnabled): let go of a long gun near your body and it hangs on your chest. Grab it with either hand to take it.
  • The foregrip catch is larger, closer to Pavlov's 11.5 cm grab radius.
  • Wrist HUDs are back and on by default.
  • Magazine and bolt debug boxes are off by default.
  • Full first-person body is off by default. When it's on, the arms reach the VR hands and the torso follows your head.

Known open

  • The magnum, Uzi/MAC-10 and military sniper hands sit a few cm off.
  • Zoey's jacket stretches with the arm straight out (full body only).

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