Test build on top of 2.0.3 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements).
Guns and items
- Shotgun pump:
- Pump and Chrome shotguns fire shell after shell. Pump once after running dry (
ManualPumpEveryShot=truebrings back a pump after every shot). - The pump only moves while the trigger of the hand holding it is held.
- The support hand stays on the foregrip through shots.
- Pump and Chrome shotguns fire shell after shell. Pump once after running dry (
- Scopes work again on the hunting rifle, military sniper, AWP, Scout and SG552. They had been switched off and never captured the lens. The eyebox is now 15°.
- Grenades throw like the original L4D2VR mod (
GrenadeThrowMode=arc): an arc and landing ring from your hand, and the trigger throws along it.physicsmode is still available. - SCAR burst recoil now uses Pavlov's M16 values.
- Reloads are closer to Pavlov: slides and bolts lock open when empty, some magazines seat easily, and magazine seat depth and the longest bolt pull now use Pavlov's numbers.
- Chest pockets (grenade, pills) moved into view.
Hands and body
- A gun in your left hand is held by a mirrored left hand on every hand setting.
- Chest sling (
ChestSlingEnabled): let go of a long gun near your body and it hangs on your chest. Grab it with either hand to take it. - The foregrip catch is larger, closer to Pavlov's 11.5 cm grab radius.
- Wrist HUDs are back and on by default.
- Magazine and bolt debug boxes are off by default.
- Full first-person body is off by default. When it's on, the arms reach the VR hands and the torso follows your head.
Known open
- The magnum, Uzi/MAC-10 and military sniper hands sit a few cm off.
- Zoey's jacket stretches with the arm straight out (full body only).