github ObeseCatLord/l4d2vr v2.0.2
L4D2VR 2.0.2 - easier shotgun pump, stance and movement recoil (test build)

pre-release3 hours ago

Test build on top of 2.0.1 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements). Untested in game.

  • Easier shotgun pump (pump and Chrome):
    • A pull counts at 7 cm (70% of the travel), based on the furthest point reached, so fast racks are never missed between frames.
    • The round chambers back within 3.5 cm of the front.
    • The free hand catches the pump from 15 cm and keeps it through drift or tracking blips.
    • A hand already on the foregrip racks with the grip alone, as in Pavlov.
    • Keys: ManualPumpTravelMeters, ManualPumpCockFraction, ManualPumpChamberFraction, ManualPumpGrabPaddingMeters, ManualPumpForegripRacks.
  • Stance and movement recoil, simulating vanilla L4D2's spread changes. Factors come from each gun's own spread values:
    • Less recoil crouched (0.6-0.88x).
    • Much more in the air (1.6-2.9x).
    • Rising smoothly with speed (up to 1.4-1.75x at a full run).
    • Changes ease in smoothly. Two-handed reduction still applies. Desktop players are unchanged.
    • Keys: RecoilStanceEnabled, RecoilStanceCrouchScale, RecoilStanceAirScale, RecoilStanceMovementScale.

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