Test build on top of 2.0.1 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements). Untested in game.
- Easier shotgun pump (pump and Chrome):
- A pull counts at 7 cm (70% of the travel), based on the furthest point reached, so fast racks are never missed between frames.
- The round chambers back within 3.5 cm of the front.
- The free hand catches the pump from 15 cm and keeps it through drift or tracking blips.
- A hand already on the foregrip racks with the grip alone, as in Pavlov.
- Keys:
ManualPumpTravelMeters,ManualPumpCockFraction,ManualPumpChamberFraction,ManualPumpGrabPaddingMeters,ManualPumpForegripRacks.
- Stance and movement recoil, simulating vanilla L4D2's spread changes. Factors come from each gun's own spread values:
- Less recoil crouched (0.6-0.88x).
- Much more in the air (1.6-2.9x).
- Rising smoothly with speed (up to 1.4-1.75x at a full run).
- Changes ease in smoothly. Two-handed reduction still applies. Desktop players are unchanged.
- Keys:
RecoilStanceEnabled,RecoilStanceCrouchScale,RecoilStanceAirScale,RecoilStanceMovementScale.