github ObeseCatLord/l4d2vr v2.0.10
L4D2VR 2.0.10 - voice chat fixed, follows game voice settings, SteamVR 32-bit fallback, installer 1.1.3

55 minutes ago

OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements. Updating from 1.2.2: read the 2.0.0–2.0.9 notes for the full list of changes. Everyone should update: 2.0.5–2.0.9 clients drop open-mic voice from other mod players.

Voice chat

  • Voice works again between mod players. Older builds dropped the game's own voice from every mod player whether or not their Opus voice was arriving; now it is only replaced while Opus voice is actually being received.
  • Opus voice follows the game's Options > Audio voice settings (OpusVoiceMode=game, migrated once from ptt): Disabled, Push to talk or Open mic, and the voice receive volume.
  • VR players get voice on, Open mic and full receive volume set once on their first VR game with 2.0.10; later changes in the menu are kept. Desktop players are untouched.
  • Server plugin: voice frames are no longer dropped after a hitch; better voice delivery logging.

Windows / SteamVR

  • If SteamVR is the active OpenXR runtime but its 32-bit registration is missing (pressed "Set as OpenXR Runtime" before SteamVR 2.17), the mod finds SteamVR's 32-bit runtime itself. A failed VR start now logs a readable reason.
  • vrmod_log.txt is always written next to left4dead2.exe and starts with the mod version, platform and render path.
  • The mod waits up to 10 minutes for a slow game start instead of 30 seconds.

Installer 1.1.3

  • Warns about and backs up another VR mod's files (a foreign d3d9.dll, a leftover openvr_api.dll) and a subscription to the original L4D2VR Workshop item.

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