Duke Nukem 3D in VR, built on EDuke32. You need your own copy of Duke Nukem 3D (DUKE3D.GRP).
Downloads
- Windows:
EDuke-VR-v0.1.14-windows-x64.zip - Linux:
EDuke-VR-v0.1.14-linux-x86_64.tar.gz - Linux ARM64 (Steam Frame):
EDuke-VR-v0.1.14-linux-arm64.tar.gz
Extract it and run play.bat vr (Windows) or ./play.sh vr (Linux). For Duke's full body, see the README (Voxel Duke).
What's new
- Co-op is steadier. Doors and lifts you open no longer snap shut for a moment; quick button presses (Use, jump, kick, weapon wheel) are no longer lost after a hitch; enemies and touch plates ignore players who left; leaving a dedicated server no longer breaks your next game; an empty dedicated server waits for players instead of playing the level alone; the server no longer wastes bandwidth on players who left.
- VR: other VR players keep their chat marker and shadow, and their name tag stays above them while they watch a security camera. Less work per frame.
- Audio: the radio beep no longer cuts out the music; voice ducking no longer clicks.
- Scripts:
play.shexits cleanly,play.batpasses extra options and works in folders with!in the name, and the Voxel Duke build starts as soon as Python's numpy, scipy and Pillow are installed. - Everyone, including the server, needs v0.1.14 (network change). If you have v0.1.12 or older, download this once and extract it over your install.