- Main
- Entity - use correct material LOD idx bounds
- fix warnings with OGRE_NO_MESHLOD
- range loop refactoring (#2894)
- ScriptTranslator - warn on deprecated lod_strategy names
- MeshLOD: fix build without precompiled headers
- Cg: define OGRE_VERTEX_SHADER for OgreUnifiedShader
- Tools, Tests, Samples: fix build without MeshLOD
- Docs
- clarify using Overlays from .overlay files
- clean up lod_strategy formatting
- do not use the deprecated "asm" syntax
- expand API documentation for getByName (#2893)
- fix shadow tutorial code example (#2892)
- list possible lod_strategy values and document lod_values fallback
- update scripting manual (#2895)
- Samples
- clean up Isosurf
- IsoSurf - also use unified VS & FS for Cg
- IsoSurf - merge HLSL and GLSL VS & FS